How to make permanent DOTs?
6 Nov 2015, 09:09 AM
#1

Posts: 139
Hi. How do I make DOTs permanent (stay forever)? For example, I want the Fire Artillery's flames to stay forever. How do I do that?
6 Nov 2015, 09:31 AM
#2


Posts: 2454 | Subs: 2
I don't know if you can make them stay forever.
One option is to go into the CoH2 tools, categories, weapons and find the Fire Artillery. Then find the damage_over_time, where under you'll find duration_max/min and set those to 7 200, which means that the dot will last for two hours. But, if you have a lot of dots around, the game performance will fall.
There might be a workaround for that. If the Relic coders put in an infinite value like 0 or -1. Give those numbers a try, and see if it works. If the game crashes then they didn't put those values in as infinite in the code.
I'll browse the tools some more and see if I can't find out more, but for now. That is all I have.
One option is to go into the CoH2 tools, categories, weapons and find the Fire Artillery. Then find the damage_over_time, where under you'll find duration_max/min and set those to 7 200, which means that the dot will last for two hours. But, if you have a lot of dots around, the game performance will fall.
There might be a workaround for that. If the Relic coders put in an infinite value like 0 or -1. Give those numbers a try, and see if it works. If the game crashes then they didn't put those values in as infinite in the code.
I'll browse the tools some more and see if I can't find out more, but for now. That is all I have.
Hi. How do I make DOTs permanent (stay forever)? For example, I want the Fire Artillery's flames to stay forever. How do I do that?
8 Nov 2015, 18:27 PM
#3

Posts: 139
I don't know if you can make them stay forever.
One option is to go into the CoH2 tools, categories, weapons and find the Fire Artillery. Then find the damage_over_time, where under you'll find duration_max/min and set those to 7 200, which means that the dot will last for two hours. But, if you have a lot of dots around, the game performance will fall.
There might be a workaround for that. If the Relic coders put in an infinite value like 0 or -1. Give those numbers a try, and see if it works. If the game crashes then they didn't put those values in as infinite in the code.
I'll browse the tools some more and see if I can't find out more, but for now. That is all I have.
It didn't work.
8 Nov 2015, 23:25 PM
#4


Posts: 2454 | Subs: 2
9 Nov 2015, 06:59 AM
#5

Posts: 139
All three things didn't work?
You only proposed one thing/method, not three. So yes, it didn't work.
9 Nov 2015, 12:54 PM
#6


Posts: 2454 | Subs: 2
It kinda works, if you set duration_max/min and duration, under trigger_dca_action under dot_spawn_actions(damage_over_time), to 7400. The flames will burn out, but the damage in the area stays. I haven't been able to figure out how to make the flames stay yet, which is what you want right?
You only proposed one thing/method, not three. So yes, it didn't work.
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
![]() |
![]() |
![]() |
47 | ||
![]() |
![]() |
![]() |
47 | ||
![]() |
![]() |
![]() |
23 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
29 | ||
![]() |
![]() |
![]() |
19 | ||
![]() |
![]() |
![]() |
17 | ||
![]() |
![]() |
![]() |
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43163.872+9
- 2.59482.879+8
- 3.800454.638-1
- 4.13144.749+5
- 5.286162.638+4
- 6.18151.780+4
- 7.313114.733+9
- 8.17773.708+3
- 9.374255.595-2
- 10.14059.704+7
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1359
Board Info
428 users are online:
428 guests
0 post in the last 24h
9 posts in the last week
72 posts in the last month
9 posts in the last week
72 posts in the last month
Registered members: 53397
Welcome our newest member, mumbaidarshanbus
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, mumbaidarshanbus
Most online: 2043 users on 29 Oct 2023, 01:04 AM