Login

russian armor

ISU-152 feels really weak

6 Nov 2015, 18:20 PM
#81
avatar of RedT3rror

Posts: 747 | Subs: 2

jump backJump back to quoted post6 Nov 2015, 02:46 AMatouba
I like using the Guards+mark target+ISU commander when playing as soviet. Generally speaking this unit performs well at AT at max range,it can outrange all the armors except the JT and the pen(230) is good eough,40 more than SU85.

Maybe it could use a slight buff of accuracy vs infantry at max range, but just a slight buff, nobody want the old ISU which slaughters everything back.


The Penetration is horrible and here is why:

ISU pen drop: (260/230/200)
SU-85: (200/190/180)

Overall it's better to go for an SU-85 than for an ISU.
The ISU can't fire while driving. The SU can.
The ISU has less mobility. The SU has more. (turn time being very important in that case)
SU-85 can't be used against Ele and JT but you can simply switch to use other means such as IS-2, or T34/85 tanks. If you go ISU and the enemy goes Ele, its gg in lategame.

Let's assume we are fighting a stationary KT with ISU and SU on long range. Here is the average dmg for each ISU shell and the average dmg for the SU-85 compared to the ISU. (reload for one ISU shell*dmg*chance of pen)

ISU: 1*240*0.53 = 127.2 dmg
SU: 2.5*160*0.48 = 192 dmg

~50% more dmg for SU

Now with veterancy (SU with vet3 is quite common in a good match, ISU at vet2 is not unrealistic but takes very long):

ISU: 127.2*1.3 = 165.36 dmg
SU: 192*1.3*1.2 = 299.52 dmg

~81% more dmg for SU

------

And a accuracy buff against infantry? A gun that wipes paks and weapon teams in an insant, no thx.



Sweep/mortar/arty/bomb/nade the mines

roll in with your bazooka blob / AT gun blob / M10 / T34-85 horde, mark target. done.


Mind providing a video/replay for such a case? Because, the whole point of planting mines and baiting with an Elefant supported by 222 is to counter M10 and T34 rush. Bazooka blobs can't act because they get countered by AI infantry (which can not be countered by vehicles because Ele) and a AT gun wall gets ripped apart by Stukas, Mortars, ISGs and Panzerwerfer.

And your idea of taking care of those mines .... :sibHyena:
6 Nov 2015, 19:01 PM
#82
avatar of Wygrif

Posts: 278



so things should be underperforming because it was imbalanced previously? wow sounds logical


No, they need to stay underperforming because when viable they encourage an obnoxious play style. Thanks for deliberately misreading me, though.
6 Nov 2015, 19:20 PM
#83
avatar of AngryKitten465

Posts: 473

Permanently Banned


I bet you haven't seen Jagdtiger in a 1v1 game for a long time as well. Not every unit is made for 1v1, I know people wish they were, but some are really made for team games. ISU is a good point guard. Have some Engies near a point to sight for the ISU and watch as the Gren blobs approach and your ISU starts sniping squads.


I agree with your points, yet I feel that the ISU just misses to often. The only upside is that when it hits, it usually wipes something. Oh contrairé mon amis, I have seen a Jagdtiger in a 1v1 not so long ago, in a OCF matchup mind you!
6 Nov 2015, 19:58 PM
#84
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

And your idea of taking care of those mines .... :sibHyena:


M3 with sweepers inside :bananadance:
6 Nov 2015, 22:19 PM
#85
avatar of NinjaWJ

Posts: 2070

jump backJump back to quoted post6 Nov 2015, 19:01 PMWygrif


No, they need to stay underperforming because when viable they encourage an obnoxious play style. Thanks for deliberately misreading me, though.


so you are in favor of an imbalance game.
7 Nov 2015, 00:40 AM
#86
avatar of Wrath

Posts: 21

Typical allied thread.

It already instagibs squads, but it isnt ALSO AS GOOD AS THE JADGTIGER BOO HOO. I want it to pen every time!!111
7 Nov 2015, 01:08 AM
#87
avatar of Beinhard

Posts: 161

jump backJump back to quoted post7 Nov 2015, 00:40 AMWrath
Typical allied thread.

It already instagibs squads, but it isnt ALSO AS GOOD AS THE JADGTIGER BOO HOO. I want it to pen every time!!111


make it 1-shot any axis tank :snfAmi:
7 Nov 2015, 07:10 AM
#88
avatar of TAKTCOM

Posts: 275 | Subs: 1

Increasing AT potential are welcomed even if it would mean lower AI abilities.
7 Nov 2015, 07:26 AM
#89
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



make it 1-shot any axis tank :snfAmi:

Even when it doesn't penetrate.

REALISTIC!
7 Nov 2015, 08:27 AM
#90
avatar of Nabarxos

Posts: 392

jump backJump back to quoted post7 Nov 2015, 00:40 AMWrath
Typical allied thread.

It already instagibs squads, but it isnt ALSO AS GOOD AS THE JADGTIGER BOO HOO. I want it to pen every time!!111


lol like you ever used the ISU-152 in AT mode
7 Nov 2015, 08:37 AM
#91
avatar of __deleted__

Posts: 4314 | Subs: 7

After they removed selfspotting (it was really great change) they should have decreased fuel cost by 10 fuel and manpower by 40 MP.

I think it is great on some maps.
In langres i killed with it endless okw squads and later on by attack ground i killed even allmighty JP4.

7 Nov 2015, 09:56 AM
#92
avatar of RedT3rror

Posts: 747 | Subs: 2



M3 with sweepers inside :bananadance:


We are talking about minefields which are placed right next to the Elefant and covered my MGs. Don't forget, that the 222 with scopes will spot any incoming threat miles ahead.
8 Nov 2015, 00:45 AM
#93
avatar of ClassyDavid

Posts: 424 | Subs: 2

The best thing of the ISU is the versatility it provides, only being matched by the Americans. The HE shell that blows apart squads and doubly so if grouped together is also good for wiping out four man squads as well. Only issue is that it does hit terrain from time to time, hopefully it gets the same treatment as the OKW HEAT rounds. On the note of the AP round, it isn't too shabby either with being able to penetrate (hitting at 240 damage!) everything but the heaviest vehicles. A Panther at max range will be penetrated with a 62% chance. In my case penetrating twice out of thrice for 480 damage isn't bad at all. Works quite with a pair of cheap SU-76s due to that 240 damage offsetting the 120 damage of the SU-76s.

Able to engage soft and hard targets can't be done by any other Tank Destroyer besides a ability here and there. (Excluding the M10 considering it is of questionable balance with that crush) Mind that it does this at 70 range. Use it at range and you will have time to switch shells for the appropriate threats. The self spot was a blow but of little concern considering the good amount of flares Soviets posses. Mortars and Snipers work excellently for this, even camouflage for the Sniper for some behind the line reconnaissances.

On its own the ISU can seem slightly weak but in a combined arms approach it is amazing.
8 Nov 2015, 02:15 AM
#94
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

used it some more. it's fine but unlike most heavies it needs support to prevent it from getting rushed and circled. certainly a very strong tank.

if you're fighting mostly infantry, leave it on HE; if you're fighting mostly tanks, leave it on AP. HE will do some crew stuns against tanks and a lot of damage to infantry (when it hits) and AP will do a lot of damage to tanks and occasionally wipe infantry squads (less often then HE but still enough to be noticeable, particularly if the infantry are close to the tank).

also, SU-85s are pretty much the optimal support unit as they can spot for it and they help with tank rushes.
9 Nov 2015, 09:02 AM
#95
avatar of atouba

Posts: 482


And a accuracy buff against infantry? A gun that wipes paks and weapon teams in an insant, no thx.

But the ISU has 70 range, 10 more than the SU85. The SU85 has 0 AI. And you have medium tanks which support the ISU.

I feel its accuracy against infantry at max range is underperforming now so I said it could use a slight buff.
9 Nov 2015, 13:14 PM
#96
avatar of RMMLz

Posts: 1802 | Subs: 1

jump backJump back to quoted post9 Nov 2015, 09:02 AMatouba

But the ISU has 70 range, 10 more than the SU85. The SU85 has 0 AI. And you have medium tanks which support the ISU.

I feel its accuracy against infantry at max range is underperforming now so I said it could use a slight buff.


Only sucks when the ISU is shooting from low ground. This is a universal issue with all explosive shells. But ISU firing from high ground wipes squads with ease.
9 Nov 2015, 13:22 PM
#97
avatar of TAKTCOM

Posts: 275 | Subs: 1

jump backJump back to quoted post9 Nov 2015, 09:02 AMatouba

And you have medium tanks which support the ISU.

You mean T-34-76? This things can't support themselves.
10 Nov 2015, 03:03 AM
#98
avatar of atouba

Posts: 482


You mean T-34-76? This things can't support themselves.

I means Sherman/E8/Cromwell/T34-85 if it's a 2v2 game.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

771 users are online: 771 guests
0 post in the last 24h
8 posts in the last week
36 posts in the last month
Registered members: 49104
Welcome our newest member, zhcnwps
Most online: 2043 users on 29 Oct 2023, 01:04 AM