Getting tired of 2-3 strats (mostly depending on map) that I use in random 4v4.
I'd like to share my strats with you and wanted to ask if anybody discovered anything intersting lately for random 4v4?
By strats I mean mostly army composition, which usually describes useage by itself.
My strats lately:
LONG RANGED ATTRITION
works best with Tank Hunter Tactics
2 snipers
3-4 cons (PTRS)
M5 (sometimes T-70 if map quite open and we have managed to hold fuel)
2-3 SU-85
2 BM-13
Idea is not to take fights you can't win.
- snipers for scouting and taking out high-value targets (sturmpios, obers, MGs)
- cons to cover snipers against both infantry and light vehicles(usually they don't start fights - snipers bring fights to sandbags-prepared positions)
- BM-13s against AT guns, engineer units while they repair and OKW blobbers (one to force to retreat, second to kill at med truck)
- SU-85 to react on tanks
- M5 obviously for forward reinforcement and quick transporting cons around map (in 4v4 sometimes you have to switch flanks quicky to address threats)
- T-70 for early notification about direction of enemy attack and unit composition
LEND LEASE FUEL BOOST
4 cons
1 DSHKa (sometimes, depends on map and situation)
1 mortar
2 ZiS-3
1 BM-13
1 SU-85
into M4C spam
The point is to rush BM-13 asap and start squad wiping. Quite risky though.
RIOT CONS ZERG (fun build)
works best with Soviet Reserve Army (because of PPSH, repair and Tank Hunter Partisans)
used on urban maps because of much more room to flank and possibility to use Partisans
4-5 cons with PPSH and full upgrades
M5
T-34 spam
Overwhelm enemy with cons using field reinforcements and try to close game fast with T-34s.
Conscript repair kit comes in handy.
I've tried to build ML-20 if enemy managed to entrench, but it mostly was hit or miss (kill count varies from 15 to 70+)
Mostly these strats evolved from my main strat that I've developed before Soviet Tech Overhaul (when T3 -> T4 became linear)
I will hide that strat under spoiler as it is not relevant now, but I think you may find it interesting because of combined arms approach.
Looking for new Soviet strats in random 4v4
31 Oct 2015, 23:54 PM
#1
Posts: 1605 | Subs: 1
1 Nov 2015, 05:42 AM
#2
4
Posts: 4301 | Subs: 2
All-In M3 Strat
- tier 1
- 1 penal
- 1 ce
- m3
- 3-4 more ce,
all your firepower resides in on penal flamer car.
at least one muni point.
spam mines
teir 3 and whatever you want after that.
pretty troll strat.
1 Nov 2015, 14:49 PM
#3
Posts: 1605 | Subs: 1
All-In M3 Strat
- tier 1
- 1 penal
- 1 ce
- m3
- 3-4 more ce,
all your firepower resides in on penal flamer car.
at least one muni point.
spam mines
teir 3 and whatever you want after that.
pretty troll strat.
So in this strat you have to rely on mines to counter early vehicles, say 222 or OKW FlakHT?
I mean you don't even build cons for AT nade? Doesn't absence of snare makes problems in mid-late game?
1 Nov 2015, 15:16 PM
#4
4
Posts: 4301 | Subs: 2
So in this strat you have to rely on mines to counter early vehicles, say 222 or OKW FlakHT?
I mean you don't even build cons for AT nade? Doesn't absence of snare makes problems in mid-late game?
most def. but make sure you have a teammate who is at least half capable. also, it is not a bad idea to go guards for mainline infantry once you survive the early game.
it is obviously not a strong strat or even a strat that will make you win against same skill level-ed opponent. but it is something different.
-------------------
i don't play sov nowadays but when i do, an always solid build is:
- 2 cons
- +1 more CE
- t2
- 1-2 maxim
- 1 mortar
- 1 ATG
- elite inf or one more unit from t2
- etc etc
3 Nov 2015, 00:04 AM
#5
Posts: 91
Forgive me for asking but what the hell is CE?
3 Nov 2015, 05:21 AM
#6
Posts: 372
Forgive me for asking but what the hell is CE?
Combat Engineers
3 Nov 2015, 17:53 PM
#7
Posts: 91
Combat Engineers
Whats the benefit of building another engineers besides building more mines. Is there something I missing with this?
3 Nov 2015, 18:37 PM
#8
Posts: 372
Whats the benefit of building another engineers besides building more mines. Is there something I missing with this?
Flamerblob
3 Nov 2015, 20:08 PM
#9
Posts: 1605 | Subs: 1
Whats the benefit of building another engineers besides building more mines. Is there something I missing with this?
Cheap unit that still can be equipped with flamer.
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