didnt know that one, thanks

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Even when it's such a big feature of the subject matter?
I acknowledge you can say that isn't directly pertinent to how a game's rules should be built, but IMO that would greatly detract from the game. A reasonably representative reflection of the subject matter is part of COH's charm; the very fact that deflection exists is one of the things that attracts me to it.
All this talk about abandoned vehicles is another case in point. If I were to guess, the main reason it's there is to drive home the fact that armour must, absolutely must, be supported by infantry. It's a way to encourage play that is both better, and more faithful to the realities of the theme. Being careless with armour will punish you with more than just losing the armour, and the very fact that it can happen forces you to think about it. You've been forewarned, and if it happens to you now it's your own fault.
IMO, this is a good feature, both in terms of play and game design. I really don't believe that pure RNG decides games; experts, as they say, make their own luck, and I think if you win a game through RNG, you probably already had it in the bag, and if you lose because of RNG you probably already lost.
Even if there are some cases where a turnaround is purely due to fluke, just, you know, brush yourself off, recognise that shit happens, and get over it.
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didnt know that one, thanks
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Ok, let me put it another way. How often do you think games are decided by luck?
1 time in 10?
1 time in 100?
1 time in 1,000?
1 time in 10,000?
My feeling is, it's probably even less than that, and that there fore this whole question is totally insignificant. But maybe I'm wrong, maybe you and others can pile in and paint a picture in which it happens more often than I think.
On a related note, though, a challenge: of all the games YOU have won, how many do you think you really deserved to lose, but happened that day to be favoured by Lady Luck?
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You're talking about matchmaking or heroes?
Because there are heroes entierly based on RNG and random chances, all the crits, all the random autoattack stuns, all the RNG weapons.
Posts: 484
You're off topic, games decided by RNG is only an aspect of the issue.
We're talking about game mechanism that haven't any limits. I repeat myself but it is far more confortable to face a churchill than a Panther. Because you have a better control of what damage output you'll deal to a unit with a lot of HP and less armor than the opposite.
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It's not off topic at all. If RNG is such a big deal, then asking how significant an impact it is has, or players believe it to have, is not at all unreasonable. I am actually quite curious to know, because it increasingly seems to me that this is an argument about something which, even if you don't like it, just doesn't matter very much.
I don't know exactly how many games were played in the course of OCF; a couple of hundred I would guess. Asking how many of those you, or anyone else, think were won by blind chance is entirely fair.
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It's not off topic at all. If RNG is such a big deal, then asking how significant an impact it is has, or players believe it to have, is not at all unreasonable. I am actually quite curious to know, because it increasingly seems to me that this is an argument about something which, even if you don't like it, just doesn't matter very much.
I don't know exactly how many games were played in the course of OCF; a couple of hundred I would guess. Asking how many of those you, or anyone else, think were won by blind chance is entirely fair.
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