Login

russian armor

KNOW YOUR COMMANDERS - OKW

16 Oct 2015, 21:42 PM
#1
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

http://blogs.companyofheroes.com/blog/2015/10/16/know-your-commanders-okw





Description

Lay waste to the battlefield with high explosive tools such as the Flammpanzer 38 and Flammerwerfer 35. Call in an off map rocket barrage which will bombard the area with multiple 280mm rocket artillery.

Abilities

Thorough Salvage: Salvaging will take more time, but also yields munitions resource.

Flammerwerfer 35: Sturmpioneers are now able to equip themselves with a Flammerwerfer 25 Flamethrower.

Recoup Losses: Infantry that is lost will grant a portion of manpower back to the player

Flammpanzer 38 'Hetzer': The Flammpanzer 28 is a Jagdpanzer 28 modified with a Keobe flamethrower in place of the main gun.

Rocket Barrage: Call in an Off-map Barrage of devastating 280mm Rockets to a targeted area.



Don't miss your chance to possibly name and win this commander in our Name Your Commanders contest! In case you missed it, have a look at the Know Your Commanders blog post for the new USF Commander as well.
16 Oct 2015, 21:45 PM
#2
16 Oct 2015, 21:47 PM
#3
avatar of Kubelecer

Posts: 403

Wonder how is the dps with flamer sturms vs no flamer sturms
16 Oct 2015, 21:50 PM
#4
avatar of Noorbi

Posts: 64

Yess! Sturmpios getting the flammerwerfer imstead of volks!
16 Oct 2015, 21:53 PM
#5
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

3 actual 'new' ability

Pretty sure the Rocket Barrage is 'new', though likely not too different from other arty. Probably like a weaker and cheaper Air Supremacy.
16 Oct 2015, 21:55 PM
#6
avatar of tiyq
Donator 11

Posts: 55

Flammerwerfer 35: Sturmpioneers are now able to equip themselves with a Flammerwerfer 25 Flamethrower.


WTF !?
16 Oct 2015, 21:59 PM
#7
avatar of Australian Magic

Posts: 4630 | Subs: 2

Even more MP for already floating MP faction! Yeeeeyy!
16 Oct 2015, 22:05 PM
#8
avatar of Iron Emperor

Posts: 1653

wiiiih Flammenwerfer on Sturmpio's!! Great!
16 Oct 2015, 22:17 PM
#9
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post16 Oct 2015, 21:55 PMtiyq


WTF !?

notice that every line about the flamer has a different number in the title than what's in the description. :snfPeter:
16 Oct 2015, 22:26 PM
#10
avatar of Frost

Posts: 1024 | Subs: 1

It's a Flammpanzer 38. Not 28. Such professional text as relic
16 Oct 2015, 22:36 PM
#11
avatar of braciszek

Posts: 2053

Also, its a Flammenwerfer.

Its all right in the picture, so...
16 Oct 2015, 22:37 PM
#12
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Even more MP for already floating MP faction! Yeeeeyy!

Yo dawg we heard u like MP float...

notice that every line about the flamer has a different number in the title than what's in the description. :snfPeter:

If they guess enough they'll get it right
17 Oct 2015, 05:34 AM
#13
avatar of broodwarjc

Posts: 824

Is Recoup Losses muni-activated for a short time period or passive once you hit the CPs? The muni-activaed ones suck.
17 Oct 2015, 06:20 AM
#14
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Is Recoup Losses muni-activated for a short time period or passive once you hit the CPs? The muni-activaed ones suck.

I'm assuming the first since CoH2's commander segments have been entirely without completely passive effects. The passives give you upgrades or build options - nothing has been just "Play the exact same way except now your stats are better".
17 Oct 2015, 06:42 AM
#15
avatar of Horasu

Posts: 279

Recoup losses seems completely counter-intuitive to OKW's "few but elite" doctrine. It would be more fitting for SU. Seems weird. I'd even suggest to replace it.
17 Oct 2015, 07:13 AM
#16
avatar of wandererraven

Posts: 353

Volk + strumpio blob tactic soon
17 Oct 2015, 07:14 AM
#17
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

jump backJump back to quoted post17 Oct 2015, 06:20 AMVuther

I'm assuming the first since CoH2's commander segments have been entirely without completely passive effects. The passives give you upgrades or build options - nothing has been just "Play the exact same way except now your stats are better".


Radio Intercept
17 Oct 2015, 07:22 AM
#18
avatar of SpaceHamster
Patrion 14

Posts: 474

"This is a great day camarade, today is the day this war turns in our favor" - A lone Ober says as he realizes that his death makes OKW even more powerful.

I mean with this ability, you won't even be able to see their final form. Lets just hope it's not an passive and tied down to munitions.
17 Oct 2015, 07:32 AM
#19
avatar of LuGer33

Posts: 174

jump backJump back to quoted post17 Oct 2015, 06:42 AMHorasu
Recoup losses seems completely counter-intuitive to OKW's "few but elite" doctrine. It would be more fitting for SU. Seems weird. I'd even suggest to replace it.

It's not gonna make a big difference, as suggested by the first few replies. Never play OKW but pretty apparent the faction floats tons of MP while waiting for fuel. This ability might let them roll out an extra squad of Obers or something in the middle of a game, which will help them deal w/ hordes of vetted Allied infantry.

It's a nice little passive ability IMO.
17 Oct 2015, 07:39 AM
#20
avatar of mycalliope

Posts: 721

lame should have been on volks..also the last ability m sensing another air superiority
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

940 users are online: 940 guests
0 post in the last 24h
8 posts in the last week
37 posts in the last month
Registered members: 49104
Welcome our newest member, zhcnwps
Most online: 2043 users on 29 Oct 2023, 01:04 AM