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Partisans

Their DPS
Option Distribution Votes
6%
94%
Total votes: 32
Vote VOTE! Vote ABSTAIN
12 Oct 2015, 17:41 PM
#1
avatar of Oberpredator99

Posts: 10

Partisans had their DPS increased from 2 to 4.
Also, i think they are overperforming for just 210mp.
http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/211878-soviets-all-gamemodes-partisans-dps-is-broken
I think their DPS sould be reduced form 3 to 4.
They eat infantry in a matter of seconds, you that here:
https://www.youtube.com/watch?v=6xJf8AcsfJE
What do you think?
12 Oct 2015, 17:49 PM
#2
12 Oct 2015, 17:51 PM
#3
avatar of Oberpredator99

Posts: 10

jump backJump back to quoted post12 Oct 2015, 17:49 PMKisiel
You are three weeks late to the party.

http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=212432#post212432

Well, but has someone already wrote a therea here about partisans after the 23rd patch in this site?
12 Oct 2015, 17:58 PM
#4
avatar of Kisiel
Benefactor 115

Posts: 90


Well, but has someone already wrote a therea here about partisans after the 23rd patch in this site?


That would be this thread: http://www.coh2.org/topic/42860/partisans-as-of-10112015
22 Oct 2015, 23:46 PM
#5
avatar of hannibalbarcajr

Posts: 503

Considering they still die like flies and are more expensive than conscripts to reinforce plus only 4 squads so extremely brittle they are fine. Would actually like a cost reduction on reinforcement because the late game is crap although you could argue that the early game is so potent it shouldn't have any late game doctrinal power aside from Mark target
23 Oct 2015, 09:58 AM
#6
avatar of Kozokus

Posts: 301

Considering they still die like flies and are more expensive than conscripts to reinforce plus only 4 squads so extremely brittle they are fine. Would actually like a cost reduction on reinforcement because the late game is crap although you could argue that the early game is so potent it shouldn't have any late game doctrinal power aside from Mark target


I like to consider bazookas-conscript as your lategame element.
Remember that regular ones can deploy mines in the opponents back, something very clever to do in the lategame.
25 Oct 2015, 08:06 AM
#7
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Partisans have gone from niche to awesome and now back in "solid"
25 Oct 2015, 22:59 PM
#8
avatar of Werw0lf

Posts: 121

If partisans are giving you grief, go MAC and deploy a call-in MechPzG. Keep them mounted. They'll get to the Partisan deploy point fast and chew up partisans if they don't immediately retreat. Sure you can use a Sdkfz 222 for this, but mounted PzGr are better for numerous reasons including the ability to recap as well as call-in availability.

Once the Partisans die or flee, recap and withdraw to 'play the partisan ball from centre court' preserving the mounted PzGr for anti-partisan ops only rather than exposing the Sdkfz to any form of hard counter. Situationally flexible of course.

Once you've done this, partisans become more of an irritation than any form of serious threat. If the opponent persists with partisan deployment, he'll bleed hard before he finally gives up, so you score a material and psychologial win.

To prevent persistant partisan deployment within certain zones, notably flag, fuel or critical cutoff, destroy the buildings there so they have nowhere to deploy from.

Before the patched patch, partisans were utter BS. Now I'd have to agree with van Voort above.
30 Nov 2015, 13:31 PM
#9
avatar of Kozokus

Posts: 301

I think the best way to fight partisans is to expect them. Past the first surprise pop, you should know when and where they are coming from : mostly a building in your back at the begining of a fight. For this reason you should adapt your positionning, expetioally for your MG, build countermeasures and prepare a counterstrike.
Oh! and mines at the doorstep are borderline troll.

Koz.
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