Base MG range
10 Oct 2015, 13:04 PM
#1
4
Posts: 1006
Is it just me, or is the range of base defences too high? It just frustrates me how you can get supressed while capping a point next to the enemy his base...
Base defences shouldnt be able to supress units capping a point...
10 Oct 2015, 13:43 PM
#2
Posts: 2115 | Subs: 1
welcome to sturzdorf
10 Oct 2015, 13:53 PM
#3
Posts: 3103 | Subs: 1
welcome to sturzdorf
Pretty sure it happens in Stalingrad and UKF map whose name eludes me right now as well.
10 Oct 2015, 19:03 PM
#4
Posts: 8154 | Subs: 2
So many maps. Another example: Crossing in the woods.
http://www.coh2.org/topic/24081/base-bunkers-covering-flags
http://www.coh2.org/topic/24081/base-bunkers-covering-flags
10 Oct 2015, 19:14 PM
#5
Posts: 4928
This is a map design issue, not a Bunker issue. Except that USF Base, that's just USF's unnecessarily complex base design. I don't know if the mapper can actually do anything about that...
10 Oct 2015, 21:03 PM
#6
Posts: 559
This is a map design issue, not a Bunker issue. Except that USF Base, that's just USF's unnecessarily complex base design. I don't know if the mapper can actually do anything about that...
Rotating the U.S. HQ object did not work for me on my maps. Rotating the HQ object of the other factions did work.
Easiest solution for Relic should be to place objects with sight/move blockers in the U.S. Base-bunker line of sight. Example Hedge_object or Tree_object.
Solo MG bunker objects can be moved easily backwards into the starting area.
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