Possible Brit indirect fire fixes
Posts: 170
OR
2) Increase pyrotechnics supplies range. As it stands, the upgrade is totally useless in the early game because of the range: it's like a grenade, but with a 15 second fuse and a completely random damage value. 30 range would be enough to actually have an incentive to buy the upgrade. It will destroy bunkers and cover, and that's competely fine, because 90 munitions should be able to do that.
Posts: 17914 | Subs: 8
[...]base howitzers [...] reduce accuracy[...]
How is nerfing most terrible indirect fire in game helping anything?
Even you admitted the scatter on it is huge and you want to make it even worse?
Posts: 1593 | Subs: 1
Posts: 170
good idea, especially with the base howie we can finally win the first egagements with some nasty arty on their heads from the very beginning
as I stated, the cooldown and scatter would be very shitty. the howies are also only unlocked 1 per tier, so no arty in first engagements.
How is nerfing most terrible indirect fire in game helping anything?
Even you admitted the scatter on it is huge and you want to make it even worse?
Hey, it's free, better than nothing. It's only for the purpose of killing static things, so scatter doesn't really matter.
Posts: 348
Hey, it's free, better than nothing. It's only for the purpose of killing static things, so scatter doesn't really matter.
It's not free you pay to tech up, it's included in the cost to tech up. Please apply logic to your thinking.
Posts: 170
It's not free you pay to tech up, it's included in the cost to tech up. Please apply logic to your thinking.
It is free compared to the current howitzer which requires munitions to fire.
Posts: 16
Posts: 348
It is free compared to the current howitzer which requires munitions to fire.
It would definitely require muni's to fire, I severely doubt Relic would not apply a muni cost if they went down the route suggested.
Posts: 1
I never get the flare for my IS, I only use my sniper flare after it becomes to dangerous for my sniper to rampage like he can in the early game. Hold fire, sneak, throw flare into nasty building, fall back, rinse repeat.
Posts: 76
2) ???
3) ???
4) Profit
Posts: 1216
At time of writing, using it near anything you're fighting is the same as telling your friend to not fire at that fish in the barrel until you've jumped into it first.
Posts: 473
Permanently Banned
How is nerfing most terrible indirect fire in game helping anything?
Even you admitted the scatter on it is huge and you want to make it even worse?
Posts: 1891
IMO howitzers themselves should have a fuel based accuracy upgrade for each.
Posts: 1653
Posts: 4928
Next, make the guns fire in an alternating pattern so there's never two shells exploding at once, but rather a continuous barrage. The rate of fire and speed of the 25 Pounder actually lead to rumors among German Troops that the British secretly had automatic 25 Pounders, this change could help display that power.
As for the shell, I'd increase the AoE, keep max damage low, and add suppression. Unlike the American 105's or German LeFH, the 25 Pounder was designed for suppression rather than destruction. The design turned out to out-range it's counterparts and were great at neutralizing enemy troops despite a purposely less devastating shell.
Lastly the British need a way to call in Artillery at range. I'm thinking maybe Rifle Flares as part of the Pyrotechnics package (I would have preferred a Mortar based red smoke round, but they have no mortar.) . Rifle Flares will call in normal barrage from further away. The Red Smoke Grenade could be changed to call in a precise barrage immediately around the smoke to wipe out specific targets such as entrenchments or strategic buildings.
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