Hi,
So I have been hard at work with a skinpack with skins for all the factions. I have checked that all the skins are done within the approved parameters and formats. After saving the thing, I press build. This takes some time, but nothing unexpected. The only problem is that the application seems to have problems with some of the texture images. Last night, I had my computer work on the pack for 10 hours on just the summer skin for the infrared halftrack. Annoyed by this, I deleted the skin and proceeded to build the pack again. This time it got stuck on the treads of the Lüchs during summer. I had this going for ca. half an hour when this is written. This texture has not even been touched.
The file path is not longer than the other skin packs I have made earlier.
Is there something I can do to fix this, or could it be an issue with my computers memory?
Thanks for any comments!
Skin pack stuck on building
2 Oct 2015, 19:32 PM
#1
Posts: 36
2 Oct 2015, 19:40 PM
#2
Posts: 36
I forgot to mention that the application is running fine according to the task manager.
2 Oct 2015, 21:05 PM
#3
Posts: 756 | Subs: 8
Try cleaning and then building. Also, are you using .tga files for the skins?
2 Oct 2015, 21:59 PM
#4
Posts: 36
Yes, I am using .tga for all the skins.
- But what I forgot to mention, was that I built the pack on an early stage to see if I had gotten the color tone right. Then I upgraded the java to a different version. How does this affect the build?
- But what I forgot to mention, was that I built the pack on an early stage to see if I had gotten the color tone right. Then I upgraded the java to a different version. How does this affect the build?
3 Oct 2015, 02:41 AM
#5
Posts: 756 | Subs: 8
It could, make sure your Java path is updated to the new version in Mod Builder.
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