You can't increase the MG42 armor to 2 or 3, they would become too strong vs normal infantry fire.
hm.. Can i increase the crew armor to 1.5? same as gren.
because, they are too weak. and just 3 men..
Posts: 144
You can't increase the MG42 armor to 2 or 3, they would become too strong vs normal infantry fire.
Posts: 934
Posts: 144
If they increase the armour of MG42 men, I feel it would cause even more issues. Flanking conscripts/guards already do so low small arms fire damage to MG42 teams.
Unless they also increase rifle smalls fire in proportion to it. Then it may work a bit better but I am not sure.
Posts: 952 | Subs: 1
Posts: 78
Posts: 2779
Honestly I'm happy about every enemy going T2 for MG Spam.. I just rush T2 and get a scout car, like 70% of the map can't be secured with sitting in Houses, just get these terretories and rush Flame ht
Posts: 359
Posts: 333
Posts: 78
I feel I have major issues all around removing Russia from buildings in the early-mid game. Until you get a tank, not to kill the squad but to destroy a building nothing seems very cost/time efficient for Ostheer.
HT's Scout Cars can drove over support weapons to crush them and all other squad members will retreat out of the map, if you pin them, they will retreat to base but got shotted by base MG because they obeyed the order not to retreat
Posts: 1620 | Subs: 2
Posts: 2
Posts: 247
Posts: 78
Tried this tactic for fun just now, and wow, it works great. I produced a total of three maxims, and even though the enemy had theire mgs already set up, I could just march my Maxim right in front om them and mowe them down. Right now, the Maxim squads are powerful infantrysquads, it kind of ruins the tactic in it all.
Posts: 333
There's already a thread here where I gave one permutation of it. Corp.Sheppard has some good points on how to counter maxim spam.
Posts: 255
Posts: 333
2v2 is not much of a concern tbh 1v1 is where the balance should be made, ht behind them is hardly seen because everyone wants flamers on it, which also do a good job at it, flanking maxims from 3 angle will kill it. capping the rest of the map is also a good idea,
Posts: 78
Dude seriously: The tips from Sheppard (basically "put your PGs in a HT and unload behind Maxim) are better than a total buttfuck but thats as far as it goes.
Especially in a 2v2 where Maxims are covered very well by the rest of the units its almost impossible to counter. Especially when they also use the buildings well. That thing just switches aim so fast, redeploys so fast and pins so fast it's just a total ownage unit. It needs a nerf BADLY.
Posts: 333
I can't comment on 2v2 because I don't play any, but I think getting a flame halftrack immediately upon seeing maxims strikes me as the most reasonable German response. From experience, I know that it can be quite deadly.
Don't get me wrong, I still think the Maxim is OP and should be nerfed.
Posts: 642
Posts: 476
106 | |||||
34 | |||||
2 | |||||
861 | |||||
49 | |||||
14 | |||||
4 | |||||
4 | |||||
3 | |||||
2 |