Watching SPrice play Symbiosis and RE upkeep so low
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S Price has Capt, rifle, stuart and 8 RE! and he has +220 ish MP income to +205 for Symbiosis...couple that with the RE very low reinforcement and he is continuing to oppress Symb hard with just a massive blob sometimes broken into 2 blobs. Game cast still not over but Symb is playing so much better and yet these RE's are insane and anytime Symb has to rretreat the REs can disperse and mass cap.
I think its a valid strategy. You lose late game infantry viability by doing RE spam
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Posts: 503
I think its a valid strategy. You lose late game infantry viability by doing RE spam
THey are very viable at Vet 2 with another squad member and they are so, so cheap to replace/reinforce plus they have so much flexibility with lmg (if inf)/bar/zook upgrade option.
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Should have waited a few more minutes before posting this lol
I think that S Price is still in game with very little micro and just blobbing shows a problem with RE. THey shoudl be useful and capable of scaling late game but based on his play level compared to opponent, it should be over already....S Price has 4 M 10's now LOL.
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edit: that % is per model, not squad
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CoH2 has no unit upkeep. Relic took a shortcut and just based upkeep off of your population cap usage. That said RE are 1 popcap per model, 4-5 per squad. As a result you pay 40% more upkeep for Rifleman, 75% more for Grenadiers, and 250% more for Fallschrimjagers, to put that fucktardery in perspective.
That is good point...the old way of COH1 upkeep was great....esp how rifle in mid game could reduce upkeep to help them scale along with great Vet 2 and 3.
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edit: and Symb floating 250 fuel but barely has pop cap availabel and price has 40 ish...Symb has much better unit preservation yet can't take advantage of MP and fuel float since his pop cap is almost full....
I'm sorry but watching this game you can see that this RE spam allows for slack slack play due to super low upkeep and pop cap absorption. Maybe give them more pop cap and later tech for logistics in order to get the pop cap down.
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As of 47 minutes into the game, Price never exceeded 100 popcap with all 5 crewed M10s combined with the rest of his army. Any benefit, as far as I can tell, consists of manpower income.
exactly it is a MP boost since it lowers pop cap. that plus low cap on RE means very high MP despite having a sh## ton of units.
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In theory the pop cap based system could be fine if the pop cap was delegated better between the units. The way it currently is you are paying a lot more upkeep for some units than you would spend on the coh1 counterparts, as a result in coh1 you could field large armies and still bring in ~230mp, whereas in CoH2 you would be in the 150-200 neighborhood with a similar army size/strength. Higher upkeep> fewer total units > less multitasking > less advantage for high micro players in late game
all valid points...i agree.
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Hell of a game, WP both Symbiosis and Price!
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Everyone shoudl watch this replay once it's uploaded.
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That finale...
Hell of a game, WP both Symbiosis and Price!
insane...top 5 of all time IMO and that includes SNF from COH1.
not trying to bash price and says he's an abuser or whatever as he clearly has a meta strat with his RE Spam but still he got totally out played and still almost won.
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