Volk throw their incendiary grenade too quickly
Posts: 1930
By comparison the soviet Molotov have a long and obvious throwing animation. They need to add back the timer to the volks' incendiary grenade.
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Posts: 17914 | Subs: 8
It needs to be superior in everything, otherwise we won't have one and only true balance!
Posts: 113
Additionally from the explosion on impact( ) and non-existent, turbo speed throwing animation( ), needs either a tech to use at HQ, higher Muni cost, or a vet lock behind it. This thing is basically a molotov on steroids, and should be brought into line as such, imo.
Posts: 97
Posts: 17914 | Subs: 8
it needs to have smt special if you pay 30 muni for it
Like no need t pay extra fuel and menpower to use it?
Or 20 damage on impact which molo doesn't have?
Molos long animation is annoying as hell, but its there for a reason-to compensate no count down on explosion. Inc nade is superior just because.
Posts: 344
Molotov have long throwing animation because it have no fuse time and now they add Incendiary Granades with almost 2x more range and throwing time like normal granade but without fuse time.
Either add fuse time to Incendiary Granade or speed up the Molotov animation.
Posts: 4951 | Subs: 1
Like no need t pay extra fuel and menpower to use it?
Or 20 damage on impact which molo doesn't have?
Molos long animation is annoying as hell, but its there for a reason-to compensate no count down on explosion. Inc nade is superior just because.
See this is really funny because other than having 10 more damage on the molotov on impact they are literally exactly the same (the burn DoT the flame grenade has is linked to the molotovs flame DoT). It appears that the windup with these is bugged as it's similar to a normal grenade in windup but has a wind down like the molotovs.
I mean they DO cost 37.5 munitions, but yeah they prob should take a little bit longer to throw.
Posts: 97
anyways hotfix incomming id say
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Posts: 954
Perfect balance, BTW, non-doc T-34/85 for real?
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Posts: 344
kingdun3284
So I have waited for two years hoping Relic will fix the molotov effectiveness, turtle animation and the utter expensive price. Guess what!? I just get all fixes in one patch only!!! Now, I can enjoy the 5 men conscript with a cheaper recruitment cost, better AT capability that comes without a doctrine and free fixed molotov that come with tech up!! Thanks Relic!!! I will enjoy the newborn soviet!!
Posts: 270 | Subs: 1
Losing 3 models during Oorah and the throwing animation is painful.
Sometimes it can drop even more models because they kill the thrower and yuri has to move up and replace ivan and then he gets killed again during the throw.
Also getting pinned by an MG cancels the throwing animation which is hell when you're trying to deal with that one MG42 pissing you off.
Posts: 134
what i dont get is why the price difference?
i tryed the molotovs and they are effective as hell vs team weapons, buildings,,,
one molotov can destroy a bunker!!!
if any thing the molotov should be 30 muni with this performace.
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