No
Allies should not be able to counter axis units because krupp steel
Haha
Posts: 2819
No
Allies should not be able to counter axis units because krupp steel
Posts: 2819
It is completely counter intuitive and frankly bad design that heavy Tank Destroyers can not be countered. Not to mistake uncounterable with unbeatable. But you certainly can't kill them with Bazookas/PTRS and AT Guns because they simply don't have enough penetration. The only way to kill Heavy Tank Destroyers is by swarming with medium tanks, units that the Tank Destroyers are also capable of completely wrecking. Whilst it's certainly possible it's just bad for gameplay because it creates a situation that's far too all-in. Killing unsupported heavies is easy, but realistically there's always going to be Pak Walls, Shrek Blobs and even mines. If you throw away the 2-4 Mediums but the JT/Ele barely gets away then the game is basically over. And the only way of actually killing supported TD's is ccommiting to a really deep push that will most likely result in losing half of your mediums.
It also means there's little unit variation and strategy, you are just spamming mediums every single game as Allies. If the Pen on Bazookas and PTRS was buffed it would create a lot more of a reactionary counter system and make the game more active. With Infantry based AT getting buffed, it would incentivize Close Quarters Infantry to counter them which are also pretty worthless in the current meta.
For Comparison Allied tank Destroyers can be properly countered with Panzer Shreks.
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Very well written argument. I +1 this completely.
RELIC READ THIS GUY HIS REPLY, SOAK IT UP AND CHANGE IT
Posts: 2819
It's hard indeed to counter the units, but their manouvrability is just shit. When he has to change it's target or have to move his ass so it doesn't get hit on the ass it will get lots of problems. I agree with TheMachine but I got more feeling for the argument of Looney. The maps are probably 70% of the win for these units. The only urban map the JT and Elefant was good on was Sittard and the only position to use it was the middle VP since it could only hit there. It just need open spaces. Luckely the JT doesn't have shoot through buildings anymore.
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Posts: 1653
It's definitely a combo of the two arguments, but the fact alone that a certain unit bounces more than 50% of all anti-AT stuff the allies can throw at such a tank (in particular the JT) is not a great thing. With the recent change of adding different tables for different units, they can easily make medium tanks not penetrate that much while infantry AT as Zook's and PTRS penetrate more consistent so there is an actual counter to these units rather than going all in.
I agree that maps are an issue, but I think we all know that the map pool is not likely to change drastically in such a way that the JT won't be dominating half of the map pool.
Don't get me wrong, I'm not saying that JT OP but it's the game design that's bothering me. I'm not a native speaker so I can't really express myself as good as Machine, but II really think he makes perfect sense.
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The Jagdtiger has the same problem as the Churchills have atm too much armour and too much health. (Churchills are even worse)
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Posts: 1653
Problem with Ele and Jadg is obvious.
Flank with mediums is really dumb advice but on the other hand it's the only way.
But problem lies just here.
Many, many times witch such assault you can bring down Ele/Jadg to almost no health while loosing everything.
Huge bleed - no bleed at all, just repair.
I had countless games on Minsk where we tried to assault Jadgtiger with P-47 + Mark Target + Suicide mission for 2 Jacksons AT Guns and other stuff.
In other words - big push from all sides and the result was quite the same most of them time.
JT survives with almost no health while ammo is gone for P47 and MT, Jacksons are dead, AT guns are decrewed.
Huge bleed in MP, ammo and fuel for nothing to trade.
Posts: 4630 | Subs: 2
Is mainly a problem of the map, not of the unit itself
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Posts: 1653
You don't use Ele on Trois Ponts, right? So you won't find any trobules on that map because it won't be there or ot won't be effective.
By saying that the maps are problematic, ale open maps should be removed.
No minsk, no rails, no kharkov, nothing.
It is used only on open maps to squeeze best of them, but on the other hand you can't remove 50% of the maps.
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Posts: 1124
They already have counters!
ISU, IS2, Firefly, Air Surpreme etc., Spitfire. B4,
Dont you agree?
Posts: 1124
Actually, it isn't.
What you do if you don't have that specific counter doctrine?
No unit should require doctrine to counter it, doctrine might make it easier, but it shouldn't be requirement.
Posts: 4630 | Subs: 2
They already have counters!
ISU, IS2, Firefly, Air Surpreme etc., Spitfire. B4,
Dont you agree?
Posts: 17914 | Subs: 8
They already have counters!
ISU, IS2, Firefly, Air Surpreme etc., Spitfire. B4,
Dont you agree?
Posts: 33
ISU and IS-2 are as much of a counter to ele and JT as PTRS is a counter for tanks
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