How is DPS effected by cover?
Posts: 132
For example, an OKW assault pioneer squad has 65 dps to a rear echelon's 16.
I read green cover gets .5 accuracy and .5 damage. So does that mean 65 dps equals 16 dps against troops in green cover? (65*.5 = 33*.5 = 16)
At close range (3m)
OKW is in no cover
RE is in Green
That means it's basically 16 dps vs 16 dps? My image is that assault pios are going to win that engagement every time but the stats tell otherwise. Am I thinking about this the wrong way?
Posts: 4928
So in the scenario above, Sturmpioneers would very easily clear out the Rear Echelon's.
Posts: 132
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Echelons don't really scale good vs stormpios. I would say you can play these games with su combat enginers.
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Ok, so is my thinking correct that being in green cover cuts DPS by 75% usually?
Pretty much, yeah. Some stat wizard might be able to tell ya more precisely, but that should be the gist of it since it halves two fairly simplistic factors to DPS, and 25% is 100% halved twice.
Posts: 132
Pretty much, yeah. Some stat wizard might be able to tell ya more precisely, but that should be the gist of it since it halves two fairly simplistic factors to DPS, and 25% is 100% halved twice.
Awesome, thanks for the help. I have been playing since CoH since 2006 and I'm still learning Seeing the actual numbers really makes cover seem essential. In the heat of the moment it's hard to concentrate on exactly how effective are some mechanics.
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Posts: 758
Notice that green cover will now affect against explosives. It doesn't care where the shell lands, if you have cover between your unit and the enemy you'll receive the damage mofidier (this also applies to mortars).
does that mean units in green cover take more or less damage from explosives?
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Notice that green cover will now affect against explosives. It doesn't care where the shell lands, if you have cover between your unit and the enemy you'll receive the damage mofidier (this also applies to mortars).
Pretty sure it has always been this way, they just removed it for one patch by mistake.
Posts: 3103 | Subs: 1
does that mean units in green cover take more or less damage from explosives?
Less, should be by 50% in all cases I think.
...though in most cases, aside from grenades (which do a maximum of damage equal to an infantry model's health) and a few weaker AT-intended weapons, the bunching will probably just worsen the weapon's AoE effect than being out in the open. Don't expect this to save many men from medium tank shells.
Posts: 758
Less, should be by 50% in all cases I think.
...though in most cases, aside from grenades (which do a maximum of damage equal to an infantry model's health) and a few weaker AT-intended weapons, the bunching will probably just worsen the weapon's AoE effect than being out in the open. Don't expect this to save many men from medium tank shells.
i was talking about grenades
Posts: 3103 | Subs: 1
i was talking about grenades
Totally halved. A squad at full health might be better off standing still than trying to dodge a grenade if you didn't see it coming the entire time.
Posts: 758
Totally halved. A squad at full health might be better off standing still than trying to dodge a grenade if you didn't see it coming the entire time.
thats good to know im sick of my guys getting killed by the axis grenade barrage ugh nasty stuff
Posts: 3103 | Subs: 1
thats good to know im sick of my guys getting killed by the axis grenade barrage ugh nasty stuff
Yeah, full-health squads in heavy cover will probably make it out of that one.
Posts: 8154 | Subs: 2
Pretty sure it has always been this way, they just removed it for one patch by mistake.
Yeah, i was refering that on the actual patch you are gonna get wiped so you have to dodge everything.
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