Login

russian armor

What do you focus on first?

What do you start laying out first when your startup tasks are complete.
Option Distribution Votes
0%
0%
22%
11%
33%
11%
22%
0%
Total votes: 9
Vote VOTE! Vote ABSTAIN
11 Sep 2015, 22:32 PM
#1
avatar of |)irty }{@rry

Posts: 39

Hello,

I started making maps a few months ago. I have spent considerable time on all 4 I have made. The shortest span being 3 weeks. I was curious of what the more senior map makers focus on first AFTER setting up the map with points, territory, bases, ect. Do you lay out all of your trees? Do you start with buildings? Do you work little areas throughout the map to completion then move on to another? Do you randomly select things and say oh that looks cool, let me make terrain for this? <---- this is what I do...... sadly.

Basically I want to know what you think the most productive way to create a map is?
I like to be artistic, but I find myself saying "Oh hell I just want to finish this thing and play it!"

12 Sep 2015, 10:15 AM
#2
avatar of Zupadupadude

Posts: 618

I work on areas until they are complete, and then move on to the next, which most of the time is right next to the area I just completed. I just start somewhere in the map and complete it from there.
12 Sep 2015, 15:23 PM
#3
avatar of PureBunk

Posts: 70

My approach is a bit of a planned chaos.
1. Start with an idea/theme. Place objects splines and splats I plan to use (industrial / urban / nature) in a corner of the map.
2. Sculpt the map for mountains, rivers, lakes
3. Place some of the large objects on the map to get a feel for the pathing and how it will flow.
4. Place the victory, fuel, and munitions points
5. Start detailing areas in small chunks in the order of objects, then splines, then splats
6. After I have a good portion of those small chunks completed I'll place the remaining 10 strategic points.
7. Last details. This is mostly splats and small objects for detail to make the world appear more unique.
8. Drawing territories.


I don't plan my maps very well and I think they suffer because of it.
23 Sep 2015, 09:05 AM
#4
avatar of ZombiFrancis

Posts: 2742

Because this is a game first, I usually design where I want the cover, garrisons, territory points, and cutoffs will be, along with sight/shot blocking objects.

I usually use an odd colored tileset and draw where I want the flow of units and combat to be, as well as draw the borders of the bases and territory sectors.

Once I create these blueprints of sorts, I build up the map, usually starting with the largest features first: the buildings, cliffs, roads, groves, etc, and get more and more detailed. I will often use placeholder objects to remind myself to keep a certain area of green cover, or a sight blocking tree, for example.

(Then, if you're me, the map goes dormant for a few months.)

I then proceed to work bit by bit and update the map, add details, and slowly refine the map as a whole. No map is perfect at first, and I usually playtest the map numerous times with AIs to see if there are any glitches, pathing issues, or flying/floating objects.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

252 users are online: 252 guests
1 post in the last 24h
16 posts in the last week
38 posts in the last month
Registered members: 48935
Welcome our newest member, VoxCity
Most online: 2043 users on 29 Oct 2023, 01:04 AM