You are wrong, because nothing changed for Axis, but only for Allied, and for the best. Until now, both axis factions were conceived to be stronger in lategame - overall.
Yea... they have a strong early and late game now. (axis factions)
Posts: 2280 | Subs: 2
Permanently Banned
You are wrong, because nothing changed for Axis, but only for Allied, and for the best. Until now, both axis factions were conceived to be stronger in lategame - overall.
Posts: 392
The point is it locks down a large part of the map and can blow up every single OKW truck ever if you put it in your base or spread them out.
Posts: 3602 | Subs: 1
You are wrong, because nothing changed for Axis, but only for Allied, and for the best. Until now, both axis factions were conceived to be stronger in lategame - overall. If they held ground early game, slowly in lategame the balance would turn on their side. Now, what do we have? In multiplayer, a combo of 2 factions, one (USF or soviets) verry agresive in the startgame, pinning axis factions (the other team) with the help of british faction which consolidates behind using emplacements. Then, the lategame belongs to allied too, through heavy armor and off maps brought by british. So where will axis factions have the advantage nowadays? All the advantages are in allied's favor and only a hardcore fanboy cannot see such an obvious thing.
Also, the majority of playerbase can agree that until british faction launch, the game was in its best state of balance until now, while at the moment, the balance is badly screwed due to reasons stated above.
Posts: 559
Posts: 758
Posts: 444
60/.8 = 75?
And Looney duel the 1919 Para's use isn't the same as the one Riflemen use dude.
Posts: 3052 | Subs: 15
Posts: 444
Posts: 4951 | Subs: 1
I compared Obers and Paratroopers, what does this have to with any of that, you started about Obers.
Look at the facts, look at the stats, look at the costs.
The point is, almost everything USF has depends on there early game map control advantage (which gives you more resources) now that there early game was nerfed and early game for axis was buffed the last couple patches things almost even out (USF still got the strongest 5 minutes). But now that we arrived here, suddenly we've come to the realisation that almost everything USF has is not cost effective and overpriced.
Maby it's supposed to be, maby USF is the most balanced faction, cause no units that they have are currently OP. Literally no heavy tanks that wipe like crazy, the slowest wind up time for grenades. The worst armor on tanks, the latest arriving hmg with the most received accuracy.
The most expensive healing that's slower then a KT and doesn't fully heal your squads (current patch of course). A tier which has no late game unit AT all, except arguably the M20 thanks to it's mines.
Captain being really bad currently with that strange dance, arguably RE's which you need to spend alot of muni on. LT not having any role in the late game except soak up pop and 50 MP drain on the last model.
The nerfed scott, the nerfed howitzer, the arguably imo nerfed jackson (damage/pen tweak). The major abilities that are the worst in the game, which again soaks pop. The reinforce half track which has the lowest health in the game for no reason at all. The WC51 truck that's 20 fuel!
I can go on and on which units are so bad for there cost and impact.
I compared Obers and Paratroopers, what does this have to with any of that, you started about Obers.
Look at the facts, look at the stats, look at the costs.
the latest arriving hmg with the most received accuracy.
The nerfed scott
the nerfed howitzer
the arguably imo nerfed jackson (damage/pen tweak).
The major abilities that are the worst in the game,
Posts: 2561
Which they fixed (speaking about Major Arty, recon and whatnot are fine).
Posts: 444
Obers + LMG lose out to 1919 Para's for a couple of reasons. 1. the 1919 para ability that increases DPS by a lot 2. The fact that the Para's have two LMG's instead of one. 3. They have a man up on Obers. 4. They do better at close range with their Carbines meaning on close range maps they don't lose out as much for closing to CQC.
Anyway theres nothing particular wrong or OP or bullshit about this, Para's are just better *shrug*
w-what? The Priest just got buffed and the Pack Howizter got insanely buffed!
So having a negligible chance to Pen at all was fine? Christ are you trolling? Could you imagine old Jacksons versus new up-armored OKW PIV's?
Posts: 1891
Posts: 2280 | Subs: 2
Permanently BannedPosts: 550 | Subs: 1
2. The fact that the Para's have two LMG's instead of one.
3. They have a man up on Obers.
Posts: 8154 | Subs: 2
Posts: 1157 | Subs: 2
Posts: 3052 | Subs: 15
You guys might want to look into the tactical assault ability for the thompson upgrade, its pretty crazy at the moment. Doesn't give your opponent any time to react.
Posts: 1157 | Subs: 2
wat
Posts: 3052 | Subs: 15
Have you tested the thompsons in the new patch? They tripled the mid accuracy...the tactical assault ability already shredded squads at point blank before, its pretty crazy now.
Posts: 4301 | Subs: 2
5 | |||||
152 | |||||
23 | |||||
17 | |||||
4 | |||||
4 | |||||
4 | |||||
3 | |||||
2 | |||||
2 |