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russian armor

Found an effective strategy vs UKF

8 Sep 2015, 22:52 PM
#1
avatar of The Prussian Officer

Posts: 76

Permanently Banned
Make 222s, make a lot of 222s




8 Sep 2015, 22:58 PM
#2
avatar of braciszek

Posts: 2053

Yup. Enough 222s defeats first AEC, kills sniper, and enough flank and kill 6 pounder.
8 Sep 2015, 23:00 PM
#3
avatar of chipwreckt

Posts: 732

Thats why sappers can build mines, cheap mines, lotsa mines. Like Soviet mines, strong and great.
8 Sep 2015, 23:02 PM
#4
avatar of braciszek

Posts: 2053

Thats why sappers can build mines, cheap mines, lotsa mines. Like Soviet mines, strong and great.


Except RE's require tech to build; not such great of a window for mines unlike CE starter unit.
8 Sep 2015, 23:08 PM
#5
avatar of The Prussian Officer

Posts: 76

Permanently Banned
Thats why sappers can build mines, cheap mines, lotsa mines. Like Soviet mines, strong and great.


I know, but if you take the scenic route and go the long way around, you will avoid most mines and can sneak into the base, which will result in tears.
8 Sep 2015, 23:14 PM
#6
avatar of gman1211

Posts: 133

As someone who's been playing an assload of games as UKF, I actually think this strategy might work.
wsh
8 Sep 2015, 23:21 PM
#7
avatar of wsh

Posts: 12

Looking at your build units tab, it seems like you build straight MGs. What if a Carrier flanks you, or the guys is mobile with his infantry?
8 Sep 2015, 23:23 PM
#8
avatar of The Prussian Officer

Posts: 76

Permanently Banned
jump backJump back to quoted post8 Sep 2015, 23:21 PMwsh
Looking at your build units tab, it seems like you build straight MGs. What if a Carrier flanks you, or the guys is mobile with his infantry?


Yes I build 2 mgs, secured the church and the left muni. Got 2 pios capping, instantly went for the fuel. Secured it and got another mg. for the middle and left flank coverage. Got t2 and started spamming 222s, I had my first 222 very quickly, in time to counter bren if he had gone for one and the flamethrower upgrade.

Build mg bunker near the left fuel to protect it, got second 222, raped mortar pit, got pak 40, got 3rd 222 wiped squad on retreat, got 4th 222 went for base via long way around.

Meanwhile got panzergrenadiers and CAS to get schrecks out just in case

Result: rape
8 Sep 2015, 23:29 PM
#9
avatar of AvNY

Posts: 862



Yes I build 2 mgs, secured the church and the left muni. Got 2 pios capping, instantly went for the fuel. Secured it and got another mg. for the middle and left flank coverage. Got t2 and started spamming 222s, I had my first 222 very quickly, in time to counter bren if he had gone for one and the flamethrower upgrade.

Build mg bunker near the left fuel to protect it, got second 222, raped mortar pit, got pak 40, got 3rd 222 wiped squad on retreat, got 4th 222 went for base via long way around.

Meanwhile got panzergrenadiers and CAS to get schrecks out just in case

Result: rape


Buff Brits. ;)
9 Sep 2015, 00:07 AM
#10
avatar of The Prussian Officer

Posts: 76

Permanently Banned
jump backJump back to quoted post8 Sep 2015, 23:29 PMAvNY


Buff Brits. ;)


Surely they must be buffed.

Buffs needed for:

-Centaur
-Crocodile
-Comet
-Commandos

better buff wasp's range while we're at it!

Must be done, otherwise up faction.
9 Sep 2015, 00:11 AM
#11
avatar of Looney
Patrion 14

Posts: 444

Thanks to the health buff, brit mines don't even one shot 222s.
Hell, 2 222s counter an AEC.

Literally go double sniper and a fast 222, you'll never lose.
9 Sep 2015, 00:11 AM
#12
avatar of GuardsmanWaffle

Posts: 27

Anti Tank Infantry sections say hello.
9 Sep 2015, 00:11 AM
#13
avatar of Looney
Patrion 14

Posts: 444

Anti Tank Infantry sections say hello.


Double sniper says hello, 222 outranging AT infantry section says hello.
9 Sep 2015, 00:12 AM
#14
avatar of AvNY

Posts: 862



Surely they must be buffed.

Buffs needed for:

-Centaur
-Crocodile
-Comet
-Commandos

better buff wasp's range while we're at it!

Must be done, otherwise up faction.



Just because a faction has OP units doesn't mean a faction is OP.

Balance the early/mid/late game of all factions. Maybe play with the timing A LITTLE, but make them all playable at different stages. If this means they are not so different, so be it. Currently they look like they came out of different games.
9 Sep 2015, 00:17 AM
#15
avatar of ThatRabidPotato

Posts: 218

*taking notes*
9 Sep 2015, 00:18 AM
#16
avatar of The Prussian Officer

Posts: 76

Permanently Banned
jump backJump back to quoted post9 Sep 2015, 00:12 AMAvNY



Just because a faction has OP units doesn't mean a faction is OP.

Balance the early/mid/late game of all factions. Maybe play with the timing A LITTLE, but make them all playable at different stages. If this means they are not so different, so be it. Currently they look like they came out of different games.


Can't believe you fell for it. Actually means you want buffs for the brits lol.
9 Sep 2015, 00:19 AM
#17
avatar of The Prussian Officer

Posts: 76

Permanently Banned
jump backJump back to quoted post9 Sep 2015, 00:11 AMLooney
Thanks to the health buff, brit mines don't even one shot 222s.
Hell, 2 222s counter an AEC.

Literally go double sniper and a fast 222, you'll never lose.


Screw sniper, get 4 222s
9 Sep 2015, 00:24 AM
#18
avatar of GuardsmanWaffle

Posts: 27

jump backJump back to quoted post9 Sep 2015, 00:11 AMLooney


Double sniper says hello, 222 outranging AT infantry section says hello.


Double snipers of any flavor done right is pretty much unbeatable with brits. Soon to change with patch. 222 spam is not. A at gun backed up by a squad or two of AT infantry is pretty much gg for any sort of light vehicle spam. Both of which you can have out before the 222 spam gets rolling if you don't go too upgrade happy early game.
9 Sep 2015, 00:28 AM
#19
avatar of The Prussian Officer

Posts: 76

Permanently Banned


Double snipers of any flavor done right is pretty much unbeatable with brits. Soon to change with patch. 222 spam is not. A at gun backed up by a squad or two of AT infantry is pretty much gg for any sort of light vehicle spam. Both of which you can have out before the 222 spam gets rolling if you don't go too upgrade happy early game.


Thus, like I said, take the scenic route, go way around and get in his base. Hide behind the structures like I did, focus fire on the piat squads one by one, they will melt. You might lose 2 222s, but who cares, they are 15 fuel and 250 something manpower, with 4 of them you can melt away squads.

In the meanwhile you cap the map, go CAS, transfer fuel for muni get shrecks and you should by then already have mined multiple roads and flanks and have at least one if not two paks.

Cromwell will come and you will be ready for it.
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