Found an effective strategy vs UKF
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Thats why sappers can build mines, cheap mines, lotsa mines. Like Soviet mines, strong and great.
Except RE's require tech to build; not such great of a window for mines unlike CE starter unit.
Posts: 76
Permanently BannedThats why sappers can build mines, cheap mines, lotsa mines. Like Soviet mines, strong and great.
I know, but if you take the scenic route and go the long way around, you will avoid most mines and can sneak into the base, which will result in tears.
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Posts: 76
Permanently BannedLooking at your build units tab, it seems like you build straight MGs. What if a Carrier flanks you, or the guys is mobile with his infantry?
Yes I build 2 mgs, secured the church and the left muni. Got 2 pios capping, instantly went for the fuel. Secured it and got another mg. for the middle and left flank coverage. Got t2 and started spamming 222s, I had my first 222 very quickly, in time to counter bren if he had gone for one and the flamethrower upgrade.
Build mg bunker near the left fuel to protect it, got second 222, raped mortar pit, got pak 40, got 3rd 222 wiped squad on retreat, got 4th 222 went for base via long way around.
Meanwhile got panzergrenadiers and CAS to get schrecks out just in case
Result: rape
Posts: 862
Yes I build 2 mgs, secured the church and the left muni. Got 2 pios capping, instantly went for the fuel. Secured it and got another mg. for the middle and left flank coverage. Got t2 and started spamming 222s, I had my first 222 very quickly, in time to counter bren if he had gone for one and the flamethrower upgrade.
Build mg bunker near the left fuel to protect it, got second 222, raped mortar pit, got pak 40, got 3rd 222 wiped squad on retreat, got 4th 222 went for base via long way around.
Meanwhile got panzergrenadiers and CAS to get schrecks out just in case
Result: rape
Buff Brits.
Posts: 76
Permanently Banned
Buff Brits.
Surely they must be buffed.
Buffs needed for:
-Centaur
-Crocodile
-Comet
-Commandos
better buff wasp's range while we're at it!
Must be done, otherwise up faction.
Posts: 444
Hell, 2 222s counter an AEC.
Literally go double sniper and a fast 222, you'll never lose.
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Posts: 444
Anti Tank Infantry sections say hello.
Double sniper says hello, 222 outranging AT infantry section says hello.
Posts: 862
Surely they must be buffed.
Buffs needed for:
-Centaur
-Crocodile
-Comet
-Commandos
better buff wasp's range while we're at it!
Must be done, otherwise up faction.
Just because a faction has OP units doesn't mean a faction is OP.
Balance the early/mid/late game of all factions. Maybe play with the timing A LITTLE, but make them all playable at different stages. If this means they are not so different, so be it. Currently they look like they came out of different games.
Posts: 218
Posts: 76
Permanently Banned
Just because a faction has OP units doesn't mean a faction is OP.
Balance the early/mid/late game of all factions. Maybe play with the timing A LITTLE, but make them all playable at different stages. If this means they are not so different, so be it. Currently they look like they came out of different games.
Can't believe you fell for it. Actually means you want buffs for the brits lol.
Posts: 76
Permanently BannedThanks to the health buff, brit mines don't even one shot 222s.
Hell, 2 222s counter an AEC.
Literally go double sniper and a fast 222, you'll never lose.
Screw sniper, get 4 222s
Posts: 27
Double sniper says hello, 222 outranging AT infantry section says hello.
Double snipers of any flavor done right is pretty much unbeatable with brits. Soon to change with patch. 222 spam is not. A at gun backed up by a squad or two of AT infantry is pretty much gg for any sort of light vehicle spam. Both of which you can have out before the 222 spam gets rolling if you don't go too upgrade happy early game.
Posts: 76
Permanently Banned
Double snipers of any flavor done right is pretty much unbeatable with brits. Soon to change with patch. 222 spam is not. A at gun backed up by a squad or two of AT infantry is pretty much gg for any sort of light vehicle spam. Both of which you can have out before the 222 spam gets rolling if you don't go too upgrade happy early game.
Thus, like I said, take the scenic route, go way around and get in his base. Hide behind the structures like I did, focus fire on the piat squads one by one, they will melt. You might lose 2 222s, but who cares, they are 15 fuel and 250 something manpower, with 4 of them you can melt away squads.
In the meanwhile you cap the map, go CAS, transfer fuel for muni get shrecks and you should by then already have mined multiple roads and flanks and have at least one if not two paks.
Cromwell will come and you will be ready for it.
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