KV8's Flamers
![avatar of Alties](/uploads/avatar/6000.jpg?updated=1374859227)
Posts: 49
I find its ability to guarantee a kill on any squad of infantry that's close enough to fire off a faust a bit over the top. It managed to kill my entire vet army in under half a minute.
The moment the first burst hit, over half the squad just went up in flames. Even units retreating at full health just drop dead from one or two bursts from it.
I think this thing needs to get looked at.
![avatar of hubewa](/images/no_av.png)
Posts: 928
So I think it's perfectly fine, Just don't expect to use Fausts on it though.
![avatar of Crells](/images/no_av.png)
Posts: 255
![:P :P](/images/Smileys/tongue.gif)
![avatar of heeroduo](/images/no_av.png)
Posts: 144
So build tanks and shoot faust to them.
Then they can't do anything.
![avatar of Alties](/uploads/avatar/6000.jpg?updated=1374859227)
Posts: 49
![avatar of rofltehcat](/uploads/avatar/5978.jpg?updated=1371338458)
Posts: 604
I think instead of decreasing its survivability it should have its damage decreased.
![avatar of hubewa](/images/no_av.png)
Posts: 928
It deals 40 damage per second and has a very long burst duration. It deals more than three times as much damage as an infantry flame thrower (13 vs. 40) as well as more than double the damage of the two flame throwers of the halftrack combined (2x10 vs. 40).
I think instead of decreasing its survivability it should have its damage decreased.
It shouldn't be nerfed.
Consider this. You are making an investment in a tank more expensive than 2 SU-76s or 2 T-34s which doesn't do any damage whatsoever against tanks.
If the damage was reduced, it would more or less be useless. It can't kill infantry any better than shock troops.
And also, please don't use the argument of "you can't faust it, therefore OP" which it isn't. There are plenty of counters to the KV-8 at that stage of the game.
![avatar of Marcus2389](/uploads/avatar/5.jpg?updated=1557653264)
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Posts: 4559 | Subs: 2
![avatar of Crells](/images/no_av.png)
Posts: 255
![avatar of hulked](/images/no_av.png)
Posts: 1
I dont hear Germans complaining about hte flametrack flaming down retreating units. 3 squads on cons and sniper, moment i saw the flametrack flank me i T'd everything (no at nades) i lost 2 squads of cons, my snipers and the other squad was reduced to 3....
On this note; I'm having a really hard time countering the flametrack. TIps anyone?
![avatar of Nullist](/uploads/avatar/5732.jpg?updated=1373714394)
Posts: 2425
Permanently BannedHappy now?
![avatar of hubewa](/images/no_av.png)
Posts: 928
@Crells: All vehicle carried flame effects are currently too effective at retreat killing.
Happy now?
Except the KV-8. It's a tad too slow to do this. It's tanky but far slower than the German HT (which, IMO, prior to the previous balance patch was broken - not only could it reinforce, it just shreded Russian infantry).
Although I agree, maybe better retreat bonuses should be given for retreating units? Similar to the COH1 ones I guess. It's kinda hard to balance that part though. On the one hand, it has to get away if it can without being shot down too easily. On the other hand, it musn't be too high such that a 1 pixel health Gren squad can survive on retreat.
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https://www.youtube.com/watch?v=lbuKp-ZCTag&feature=player_detailpage#t=1090s
That was absolutely not fair if we want to be honest to each other, it didn't require any skill to click once the movement button on that tank to see my whole squads dying while I kept retreating them. As I said it must be turned down the damage/accuracy/criticals/whatyouwant vs retreating units.
![avatar of Crells](/images/no_av.png)
Posts: 255
@Crells: All vehicle carried flame effects are currently too effective at retreat killing.
Happy now?
The KV-8 as pointed out is not quick enough to chase you down. the m3 with CE can A) be killed inside the vehicle, though slower, and B) it is extremly easy to kill to all forms of AT, you faust it and it will be backing away, if it chases a retreating squad too long you can move another form of at to bring it down.
The flametrack is hard to bring down, at nades do little damage to it, it can surive to shots from a zis giving it more than enough time to back away.
I agree that flames in general are too strong vs retreating infantry but the flametrack is the worst of the worst in this regard.
![avatar of Nullist](/uploads/avatar/5732.jpg?updated=1373714394)
Posts: 2425
Permanently Banned![avatar of crazyguy](/uploads/avatar/306.jpg?updated=1371338394)
Posts: 331
The KV-8 as pointed out is not quick enough to chase you down.
Yes it is. Watch the video.
While not able to catch up up, it can just about keep up.
![avatar of Afkz](/images/no_av.png)
Posts: 4
Yes it is. Watch the video.
While not able to catch up up, it can just about keep up.
True it can almost keep up but also its a t3 unit where the halfrack is t2. By time kv8 is out doing damage you should easily have s stug to deal with it. For t2 soviets don't have that luxury they only have infantry to deal with an infantry killer.
![avatar of Nullist](/uploads/avatar/5732.jpg?updated=1373714394)
Posts: 2425
Permanently BannedWhy do people repeatedly keep trying to turn this into a "but HT is worse!!1" thread.
![avatar of Crells](/images/no_av.png)
Posts: 255
That is why people think the HT is worse than the KV-8.
Once more i am on the side that should all be nerfed.
![avatar of Nullist](/uploads/avatar/5732.jpg?updated=1373714394)
Posts: 2425
Permanently BannedThis is a KV8 Flamer thread.
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