AVRE does 640 dmg.
Panther have 800 hp.
Math is hard if you have no clue what you're saying.
lol took you 6 minutes to defend an Allied faction.
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AVRE does 640 dmg.
Panther have 800 hp.
Math is hard if you have no clue what you're saying.
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lol took you 6 minutes to defend an Allied faction.
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Took you 24 hours and 45 minutes to attempt to deny basic math equation.
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I.... don't .... even....
Do you have advanced dissociative identity disorder Alex?
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What if I told you I don't camp the forums just to jump on the first opportunity to spread any bias towards Allies. We can't all have the "life" you have
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Do me a favor, use your stats and share with us how the acceleration value translates in actual time in seconds needed to reach full speed.
You might learn a new thing, mainly that difference is negligible and to reach the same speed(of max churchill speed) they don't take that different time as you're clearly trying to portray here.
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Posts: 17914 | Subs: 8
The acceleration values posted are literally how much speed a thing gains in 1 second.
They do take a difference amount of time because the Churchill has much faster acceleration and deceleration, what are you going on about. The game engine isn't some complicated physics sim it's literally "the thing with the highest acceleration accelerates to a set speed the fastest"
This isn't even getting into the fact the ST has assault gun pathing with is literal cancer.
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Why even bother complaining about the AVRE and the churchill when the brits (like USF) Bleed so hard you can hardly even get to the mid/late game to stay in the game.
Brits will drop tomorrow and while brits are said to "take ground and hold it" they can hardly hold their own let alone take ground.
I'm going about the value that you so stubbornly defend as important actually being negligible, because it doesn't matter how fast ST or how well/bad it accelerates IF YOU WILL NEVER EVEN SEE IT aiming and shooting at you.
Chburchill needs to get there close and personal, ST don't, you're arguing the mobility of artillery unit that shoots from FoW, where CAN'T SEE IT, it doesn't matter how fast it accelerates, because it doesn't chase anything and after getting hit by its rocket, you won't be chasing it down, but counting losses.
For the same reason pathing is irrelevant, ST does not need to go after a target, exposing itself to its sight.
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Permanently BannedJust flank and smoke the brits, clearly a l2p issue
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Do me a favor, use your stats and share with us how the acceleration value translates in actual time in seconds needed to reach full speed.
You might learn a new thing, mainly that difference is negligible and to reach the same speed(of max churchill speed) they don't take that different time as you're clearly trying to portray here.
Yea, you actually accumulate it and spread you're bias in outbursts couple of times a day only.
I'm truly sorry that you have a job that don't allow you to use internet freely.
That is, assuming you're old enough to have one.
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[..]When you are at work, aren't you supposed to be working? Doesn't seem like much of a work ethic to me! Perhaps your position isn't that important after all, that is assuming you have a position that is worthy of recognition after all
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If an AVRE can just YOLO up to your forward positions and kill everything that is a 100% L2P issue. It ins't USF, where you don't have to worry about mines.
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Ironically, latter in your life when you will gain some real knowledge of how the world actually works you will discover that only these really higher up can afford the luxury of not working while being at work.
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I get that but what I'm saying is the break out will never happen due to their MP bleed. You will always get 2v1'ed due to your unit costs as well as lose ground very ez as you are very cover dependent as well as emplacement dependent. It just doesn't work the way the brits are set up rn, their units dont preform well enough (AVRE, commando excluded) to validate their cost both time wise as well as resource wise. They scale better than USF but whats the point if you get cut down by double the army value as yours.
Alex your logic behind your post makes sense but with the balance of their early game so awkward and being cover dependent they cant get to late game unless u are bad and let them get there.
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