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British (trial) ninjas

31 Aug 2015, 22:00 PM
#21
avatar of Omega_Warrior

Posts: 2561

Yeah can we not freak out like these are actually going to be implemented. It's obvious that they just didn't really care much about the free trial version.
31 Aug 2015, 22:04 PM
#22
avatar of Silencer

Posts: 65

No ML-20 changes. And extra chance for OKW troops to burn, this starting to look promising. :foreveralone:
31 Aug 2015, 22:06 PM
#23
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Here hoping the trial is just an old test field. Brace yourselves when the real brits arrive.
31 Aug 2015, 22:10 PM
#24
avatar of Jaedrik

Posts: 446 | Subs: 2

Yeah can we not freak out like these are actually going to be implemented. It's obvious that they just didn't really care much about the free trial version.

Which is why I said I MIGHT ask for a Steam refund, that is, if some of these changes do indeed go live.
31 Aug 2015, 22:27 PM
#25
avatar of Cruzz

Posts: 1221 | Subs: 41



So overall it's more consistent, but also less damaging?


Forgot the Ostheer hull one had double ROF compared to the other MGs. So rather than being +20% in short range it's more like -20% in short combined, but still around 100% extra at max range.

On a completely different note, due to a new unfinished OKW commander ability (Recoup Losses), Sturmpioneers are now giving the OKW player 30MP every(?) time a model from them dies to enemy fire. Cool scripting.
31 Aug 2015, 22:37 PM
#26
avatar of gokkel

Posts: 542

Yeah can we not freak out like these are actually going to be implemented. It's obvious that they just didn't really care much about the free trial version.


You say that as if such things have been totally unheard of of Relic in the past Kappa
31 Aug 2015, 22:42 PM
#27
avatar of Firesparks

Posts: 1930

there's a reason it's called a free trial.
31 Aug 2015, 22:56 PM
#28
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post31 Aug 2015, 22:27 PMCruzz
On a completely different note, due to a new unfinished OKW commander ability (Recoup Losses), Sturmpioneers are now giving the OKW player 30MP every(?) time a model from them dies to enemy fire. Cool scripting.


Have to wonder what Relic's thinking sometimes. OKW is the last faction to suffer manpower bleed.
31 Aug 2015, 22:57 PM
#29
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

The famous integration issue rears its ugly head again yet again.
31 Aug 2015, 23:04 PM
#30
avatar of ThoseDeafMutes

Posts: 1026

Seems like they weren't patching the alpha build of the game alongside the base game. The exe on steam says I already played like 12 hours of this brit forces trial (Obviously I haven't since it only just came out) meaning that it's using the same steamID as the Brit forces alpha. This explains why several changes have "reverted" from patches - they never went live in the alpha but did in the base game. Things like plane crash, death crits for OKW etc.
1 Sep 2015, 01:01 AM
#31
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I noticed some existing tanks lost the prioritize vehicle ability. Ost PIV lost it for sure.
1 Sep 2015, 06:56 AM
#32
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Fucking lelic. Before you make a new patch you should probably check that you are adjusting the most recent game client. Or just shit code. Either that or I have no idea what I'm saying.

End result: Lelic.
1 Sep 2015, 07:11 AM
#33
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post31 Aug 2015, 22:27 PMCruzz

Sturmpioneers are now giving the OKW player 30MP every(?) time a model from them dies to enemy fire. Cool scripting.




really Dr Cruzzi?
1 Sep 2015, 07:21 AM
#34
avatar of Cyanara

Posts: 769 | Subs: 1

"Major artillery min max values swapped to correct min 2 max 4 instead of other way around"

Does that finally make it useful in any way?
1 Sep 2015, 08:58 AM
#35
avatar of Chiro
Donator 11

Posts: 90

1 Sep 2015, 10:02 AM
#36
avatar of RMMLz

Posts: 1802 | Subs: 1

Thanks Cruzz. The Furious QA strikes again.
1 Sep 2015, 13:17 PM
#37
avatar of samich

Posts: 205

here's hoping they just didn't give a shit about the alpha / free trial build.

Its not like relic haven't earned our implicit trust when things like this occur... right..?


.. guys?
1 Sep 2015, 13:24 PM
#38
avatar of Esxile

Posts: 3602 | Subs: 1

USF Medic gun cooldown from min 0.75 max 1.5 to min 0.375 max 0.5


I can see the abuse coming and the first OP thread on 3rd of September.
1 Sep 2015, 13:34 PM
#39
avatar of mycalliope

Posts: 721

relic hates axis and usf confirmed......long live the glory of stalin and for the king and queen
1 Sep 2015, 14:12 PM
#40
avatar of EtherealDragon

Posts: 1890 | Subs: 1

"Major artillery min max values swapped to correct min 2 max 4 instead of other way around"

Does that finally make it useful in any way?


I'd wager no... if I understand correctly this will just mean the the shells fall faster after each other (meaning that the "rapid" part will be more true) but it'll still have the same kinda meh scatter and be overpriced for its performance compared to other call-in Arty.

On a side note, its nice to see Relic has its priorities straight by buffing USF Medics DPS; dem Grens are going to get a nasty surprise if they go after an Ambulance.

Also, what is the Stuart "FOW" accuracy?

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