Login

russian armor

Numbers that show that something is wrong in team games

31 Aug 2015, 13:40 PM
#41
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

These numbers mean nothing in 3v3/4v4 and mean very little in 2v2. The game has to be fully balanced for 1v1, and some aspects need to be taken into account for 2v2 (like factions making each other op w certain abilities).

I would look for win/loss statistics with 1v1 games and take your implications from that and move forward with conclusions.
31 Aug 2015, 14:23 PM
#42
avatar of Kreatiir

Posts: 2819

Its quite easy.
Allies need more coordination in 4v4.
You see ISU? Simple elephant or jt will hard counter it without any skills.

But try to counter JT. You need at least 2 players to attack flanks at the same time + some off map to clear infantry etc


This.
Specially the 'without any skills' is sooooo true (in my opinion at least)

The problem is that axis in teamgames have counters against everything, while allies also have counters but need to be much more coordinated.
JT on the field? Ah let me counter that with at least 2 players (preferably more)

- Wall of Zis
- SU85's in the back
- Shermans / 76 / 85's for flanking and blocking retreat
-...

So I basically agree with the topic about teamgames.
1 user is browsing this thread: 1 guest

Livestreams

unknown 55
unknown 33
United States 2

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

715 users are online: 715 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49143
Welcome our newest member, Spdcderry
Most online: 2043 users on 29 Oct 2023, 01:04 AM