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Numbers that show that something is wrong in team games

31 Aug 2015, 13:40 PM
#41
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

These numbers mean nothing in 3v3/4v4 and mean very little in 2v2. The game has to be fully balanced for 1v1, and some aspects need to be taken into account for 2v2 (like factions making each other op w certain abilities).

I would look for win/loss statistics with 1v1 games and take your implications from that and move forward with conclusions.
31 Aug 2015, 14:23 PM
#42
avatar of Kreatiir

Posts: 2819

Its quite easy.
Allies need more coordination in 4v4.
You see ISU? Simple elephant or jt will hard counter it without any skills.

But try to counter JT. You need at least 2 players to attack flanks at the same time + some off map to clear infantry etc


This.
Specially the 'without any skills' is sooooo true (in my opinion at least)

The problem is that axis in teamgames have counters against everything, while allies also have counters but need to be much more coordinated.
JT on the field? Ah let me counter that with at least 2 players (preferably more)

- Wall of Zis
- SU85's in the back
- Shermans / 76 / 85's for flanking and blocking retreat
-...

So I basically agree with the topic about teamgames.
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