OKW: Searchlight
Posts: 773
What I find this unit needs is just like when a mortar is fired and you can see it through the FOW, when the searchlight spots you, you should get a glimpse of it through the FOW too (The AA campaign mission with them in it does this).
Currently there is only 1 way to find the searchlight and that's to either run in and hope you get far enough to even see it (although, you will be spotted and stuka'd before you even get the chance) or spend Muni for a recon.
It's the main unit I have a problem with currently and think it could do with this addition to balance the risk/reward of the unit.
Posts: 4301 | Subs: 2
Posts: 412
Making it as cheap as it is wasn't the right move. When they got rid of fuel cost they probably should have upped the MP cost.
Posts: 1890 | Subs: 1
joke unit in 3v3+.
+1 I've always thought it was borderline OP in big games since Allies are the "flank and surprise the superior armor" side but Axis gets a cheap map hack-ish unit that completely stops that? Come on. In big games that drag on OKW almost always buys one with their usual MP float and this really hurts the Allies IMO and is part of the reason why Axis dominates 3v3+
I've always liked the idea of turning it into like the old Recon in Red Alert where the searchlight has a timed ability that just removes a circular chunk of the FOW in it's range briefly. Still useful, but not a constant always on "map hack" type deal.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1802 | Subs: 1
needs to cost 5-10 fuel
This. MP increase is not gonna cut it cuz OKW. A little fuel though, it's gonna delay their production a bit.
Posts: 1216
It also has no weapons or even any special abilities. IMO it should cost munitions to focus on a particular spot for several seconds. Although that would make it too powerful and make certain doctrinal unlocks redundant.
Should honestly have been a utility halftrack with IR option as alternative to, say, reducing cooldowns of nearby infantry or providing transportation.
Posts: 105
So allow it to call smoke and artylery barrages. Maybe also some kind of cordinated atak ability: Choose 1 unit which has increased accuracy for a short period of time.
Posts: 4630 | Subs: 2
IR + Stuka = cheat mode.
Posts: 2115 | Subs: 1
Keep it free from fuel but increase MP to 500/600, or around 20 fuel.
IR + Stuka = cheat mode.
yep 500-600mp for a defenseless recon unit with pack up time
Posts: 1701
Posts: 4630 | Subs: 2
yep 500-600mp for a defenseless recon unit with pack up time
Yes, heavy investment for a constant recon and free recon.
And it's not like OKW float MP...
It's insanely cheap for it does, easy to replace, gives you fuel from salvage and it gives you recon recon all the time for 200MP while other factions must pay ammo, choose doctrine and abilites are only temporary.
Posts: 2115 | Subs: 1
Yes, heavy investment for a constant recon and free recon.
And it's not like OKW float MP...
It's insanely cheap for it does, easy to replace, gives you fuel from salvage and it gives you recon recon all the time for 200MP while other factions must pay ammo, choose doctrine and abilites are only temporary.
think about it for a sec. 500 - 600mp for a searchlight.
Posts: 4630 | Subs: 2
think about it for a sec. 500 - 600mp for a searchlight.
Think about its ability.
You have found 2 Maxims and ZiS gun far away. Launch Stuka with great precision since you see them.
You just killed around 500-700 MP in 1 volley far behind enemies' lines without any risk from you and without reavling you plans by recon or flare.
Posts: 770
Yes, heavy investment for a constant recon and free recon.
And it's not like OKW float MP...
It's insanely cheap for it does, easy to replace, gives you fuel from salvage and it gives you recon recon all the time for 200MP while other factions must pay ammo, choose doctrine and abilites are only temporary.
Different factions thus different strengths, weaknesses and abilities. So just move along.
Posts: 3602 | Subs: 1
Should cost munition for 20 sec with a cooldown.
Actually you put it next to your ISGs and let them work by themselves.
Posts: 1108
Keep it free from fuel but increase MP to 500/600, or around 20 fuel.
IR + Stuka = cheat mode.
for sure 500-600 mp with 1250HP please
10 fuel is more than enough
Wait for the valetine tank. Docrtinal unit but you can also use the maphack
Posts: 375
Posts: 824
Think about its ability.
You have found 2 Maxims and ZiS gun far away. Launch Stuka with great precision since you see them.
You just killed around 500-700 MP in 1 volley far behind enemies' lines without any risk from you and without reavling you plans by recon or flare.
Enemy sees searchlight going back and forth over Maxims and Zis then hears Rockets moves Maxims and Zis, you just wasted your Stuka strike...
The enemy can SEE your searchlight as this red strip moving over their stuff, it isn't like the flare where it is hard to tell if when an OKW player uses it. Also the range on the unit isn't that impressive on most big team game maps and on smaller games, most people want to reserve the manpower and pop cost for more infantry.
Yes do remember the OKW player is wasting pop on a unit with ZERO combat capabilities, give it 10 fuel cost and be done with this discussion.
Posts: 3602 | Subs: 1
Enemy sees searchlight going back and forth over Maxims and Zis then hears Rockets moves Maxims and Zis, you just wasted your Stuka strike...
The enemy can SEE your searchlight as this red strip moving over their stuff, it isn't like the flare where it is hard to tell if when an OKW player uses it. Also the range on the unit isn't that impressive on most big team game maps and on smaller games, most people want to reserve the manpower and pop cost for more infantry.
Yes do remember the OKW player is wasting pop on a unit with ZERO combat capabilities, give it 10 fuel cost and be done with this discussion.
Most people build one in any match above 1vs1. If you don't see its potential, that's your problem.
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