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russian armor

British Patch 3 Sep

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1 Sep 2015, 20:56 PM
#281
avatar of MoerserKarL
Donator 22

Posts: 1108



The DOT damage was what was powerful. The actual shell, even if landed on the squad's head only did 10 dmg. From 10 to 40 isnt much more but it now at least gives some sort of feedback that the squad was hit by something.

With the Flame Weapon update, the DOT damage should also be more consistant and not randomly wipe a squad.


Ah thank you very much :)
1 Sep 2015, 22:08 PM
#282
avatar of dpfarce

Posts: 308

Is this only with the German flame barrage or are Soviet flame barrages also given this change
1 Sep 2015, 22:40 PM
#283
avatar of wuff

Posts: 1534 | Subs: 1



The DOT damage was what was powerful. The actual shell, even if landed on the squad's head only did 10 dmg. From 10 to 40 isnt much more but it now at least gives some sort of feedback that the squad was hit by something.

With the Flame Weapon update, the DOT damage should also be more consistant and not randomly wipe a squad.


Why wasn't road to karkov remove from the playlist. It is so badly balanced :(
3 Sep 2015, 14:58 PM
#284
avatar of Trubbbel

Posts: 721

jump backJump back to quoted post26 Aug 2015, 19:01 PMBurts



Kind of. Except that now LEfh is superior to the ML-20 for no reason at all.

Having same damage , faster RoF, and firing more rounds. At vet 1 they fire the same but LEfh has counterbattery fire.


This is probably an overnerf, i suspect it being 200-240 in the live version.

PROBABLY? Worst fucking shit I ever saw.

And then bring on LeIG better range than the already nerfed 120mm. And then KV-8 less than situational. Fucking terrible.

What is the KV-8 for at all? Someone care to explain?
3 Sep 2015, 16:10 PM
#285
avatar of Burts

Posts: 1702


PROBABLY? Worst fucking shit I ever saw.

And then bring on LeIG better range than the already nerfed 120mm. And then KV-8 less than situational. Fucking terrible.

What is the KV-8 for at all? Someone care to explain?


the 120mm got some ninja buffs this patch.


KV-8 is back into terminator mode again :sibDZ:
3 Sep 2015, 19:54 PM
#286
avatar of Trubbbel

Posts: 721

Look, I have never ever complained hard about any Changes, but this ML-20 nerf is quite ridiculous. Either one has to admit that one didn't know what one did when it had 300 damage, or one has to admit that this change is out of line. Because how do you explain a 50%(!) damage nerf??? To the same level as a SMALLER gun? If this is how it is supposed to be now, just remove the ML-20 from the game, change the descriptions, and replace with something smaller or this is becoming Men In Black ridiculous where Will Smith pulls out a mini-pistol weak sauce looking thing with actually holds crazy Power https://www.youtube.com/watch?v=fTqxFIpc1j4
because you just can't tell by looking at the units anymore. Immersion breaks. Hell, why not bring King Tiger in line with Panther for no real reason. And then people will say "well, it doesn't seem so powerful with its big gun, I don't understand" and we who read all patch notes every time can all laugh hard at how they all haven't done the required studies of the exact numbers for every units since looking at them gives no sure guidance.

Worst fucking shit change ever. I was so happy they finally decided to make the static arty useful with last patch even though the issue of it being so simple to dispatch of (cas click, click, gone). Because when cas was not there, it was possible to actually use it with some success. And now this. Let's have units nobody builds, hows that. That make sense?

This change is the very definition of retarded. I challenge anyone to try to explain it so it makes sense. Fucking bullshit. What would've made sense is taking it down to 240.

And I guess it's bye bye KV-8 too. Too many units in this game, gotta make some worthless.

3 Sep 2015, 19:59 PM
#287
avatar of __deleted__

Posts: 830



The DOT damage was what was powerful. The actual shell, even if landed on the squad's head only did 10 dmg. From 10 to 40 isnt much more but it now at least gives some sort of feedback that the squad was hit by something.

With the Flame Weapon update, the DOT damage should also be more consistant and not randomly wipe a squad.


I love how you show yourself around here and actually engage with the community. Keep it up Jason!
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