Doesn't it have a faster cooldown on the barrage?
Plus we all know LefH way better with vet ability counter-barrage
The both have the exact same cool down and counter-barrage is worse than the normal barrage
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Doesn't it have a faster cooldown on the barrage?
Plus we all know LefH way better with vet ability counter-barrage
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The both have the exact same cool down and counter-barrage is worse than the normal barrage
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Yeah but I thought that the LefH's timer began from when it started firing? I haven't checked actually but someone mentioned it here.
Don't say that. Counter-barrage is best barrage
New ML-20 vet ability is Secure territory
Its easy. Dissallow to shoot into the base sector.
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This doesn't solve the fact it's way to punishing for OKW who lacks counters.
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So give OKW counters instead of nerfing howies.
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Still need to do something to make the LeFH not a waste of time.
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They both have the exact same cooldown, it's just that the LeFH shows it's cooldown while you barrage but the ML-20 doesn't show the cooldown ticker until after, but they still will have the same time left to fire after barraging.
Also counter-barrage only does more damage on direct hits, as it's AoE profile is exactly the same. It fires only 6 shells to, compared to the 12 of the normal barrage.
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So it does fire faster right? I think you said so yourself in a recent thread as it begins CD before going through firing all 10 shells, which takes quite a while. Anyone know the exact numbers?
A lot of people seem to think the LefH is fine including the counter barrage. I haven't used it enough myself to make a proper opinion, but it has mauled me on Ettelbruck at least. I'll try it out the next few days if possible.
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indirect fire units already have a scatter penalty when barraging into fog. its like 20% or something like that i believe
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make them cost fuel, so OKW can build stuka to counter them with an equal fuel cost.
Counter-barrage does 200 dmg instead of 160. 25% Damage increase is something u shouldnt overlook.
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not blobbing is an excellent counter to artillery. if your enemy invests a lot of manpower in something that cannot cap (static artillery) or apply map pressure, you should be able to punish him for that
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