thats like 40 - 45 range at most
Look at fire splash area. From the gun to the end of splash it's like 3/4 of the screen.
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thats like 40 - 45 range at most
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Look at fire splash area. From the gun to the end of splash it's like 3/4 of the screen.
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I guess the land mattress ( see 2nd game play screen shot in link) is a non commander unit then that wasn't in the dev stream?
http://www.gamepressure.com/e.asp?ID=175
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I guess the land mattress ( see 2nd game play screen shot in link) is a non commander unit then that wasn't in the dev stream?
http://www.gamepressure.com/e.asp?ID=175
why is most of the abilities have abilities within them like flares and smokes etc. while only a trench is whole an ability and occupying place in doctrines on germans. What is this "abilityception"
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question: do the British have mobile anti-tank guns that don't require fuel expenditure?
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if you look at OKH/USSR, vs OKW/USF, vs UKF you'll see that globals have been getting more and more complicated and "cool" looking.
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Yes. A 6 pounder (USF 57mm) except it has penetration that of pak40/zis.
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Jesus, relic does fucking hate USF don't they
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Jesus, relic does fucking hate USF don't they
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This is what happens if you will use flamer on vehicle. If we had a train in coh2, it would whole light up, would that mean flamer range is 200 units then?
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Pretty sure he's trolling.
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I'm going to assume that the British use better ammunition and it's more expensive? ^^'
Yes. A 6 pounder (USF 57mm) except it has penetration that of pak40/zis.
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hes not trolling, flames do normal damage to units in cover, but they ignore any cover bonuses. also since units tend to bunch up in cover flamers will hit a lot of models at once.
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OK. I thought I had seen Cruzz say that flames do "normal" damage in open cover, less damage in red-cover, and extra damage in green cover and houses.
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