Balance Patch
Posts: 476
I thought you wanna know about it.
I have to say this looks very promising to me P.S. I added dumb comments in Green.
"
Updates for June 13th, 2013
Game Updates
- Twitch fully unlocked for players
- Single Player E3 Demo Mission unlocked
- Tutorial Mission unlocked
- Stability fixes
- Compatibility fixes
nice nice
Balance Changes
Anti-Tank grenades and Panzerfaust:
- Range reduced from 20 to 15.
Maybe a good solution to heatseeking nades and fausts
Veterancy Change:
- Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%.
THANK GOD!!! Biggest Change in the Patch I would say
But does this mean in the end you get less vet overall?
Upkeep:
- Rate changed from 4 upkeep per pop to 1.5.
- Upkeep thresholds removed.
Old news, now in the Patchnotes.
Riegel 43 Anti-tank Mine
- Reduced the time to plant the mine from 12 to 6 seconds
- Changed the ability to allow it to be targeted in the fog of war.
- Removed the cooldown.
Nice, I always thought this could be good with a lower plant time.
Brummbar:
- Cost from 520mp/140fuel to 520mp/170fuel
- Max distance scatter from 10 to 4.55
- Reload time from 9.75s to 8.25s
- AOE from 6m to 5m.
- Health from 1280 to 800
- Front armor from 175 to 200
- Acceleration from 1.5 to 2
- Target Size decreased from 24 to 22
- Max speed from 4.5 to 4.8
- 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
- Added a 1 in 3 chance of 5s crew shocked critical on target deflections
This is a very good step in the right direction, and adds bonus "feeling" for the brummbär.
Elefant:
- Price from 520mp/220 fuel to 640mp/260 fuel
- Front Armor from 270 to 400
- Pop cost from 13 to 16.
250 Halftrack:
- Front armor from 25 to 11 and Rear armor from 15 to 5.5
- Health from 300 to 240
A nerf was needed, but I am not sure if this is too hard. Scoutcars main gun was already very effective against the HT.
222 20mm Autocannon:
- Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry.
Thank God, but I guess its still not much?
Opel Blitz Truck:
- Health decreased from 300 to 160
- Armor reduced from 25/15 to 7/5
German 10.5cm Howitzer:
- AOE Radius reduced from 9 to 7.5
Ostwind:
- Price from 400mp/100fuel to 320mp/115 fuel
- Build time from 40 to 50.
- Pop cost from 10 to 8.
- Scatter from 5 to 1.98 increases its accuracy.
I love the accuracy increase and I think it was needed.
Panzerwerfer:
- Increased ice damage from 55 to 75
- Acceleration from 3 to 3.75
- Max speed from 5.5 to 6
Panther:
- Price from 560mp/150fuel to 440mp/165fuel
- Pop from 14 to 11.
- Health from 1280 to 960
- Rear Armor from 135 to 112.5
- Acceleration from 1.9 to 2.3
- Max speed from 5.2 to 5.5
- Range from 60m to 50m
- Reduced the rotation rate from 30 to 27.
Panzer IV Command Tank:
- Price from 560mp/140 fuel to 360mp/125 fuel
- Pop from 14 to 9.
- Damage from 60 to 80
- Penetration from 50 to 55
- [Bug Fix] Range from 45 to 40
- Scatter from 5 to 5.6
80 dmg vs 160? hmm... Does anyone know the exact values of the defensive buff?
Panzer IV:
- Price from 480mp/120 fuel to 320mp/115 fuel
- Pop from 12 to 8.
- Reload time from 4.75s to 5.75s
- Damage from 80 to 160
- Scatter from 7m to 6m
- Acceleration from 2.8 to 2.4
- Max speed from 5.3 to 5.2
Stug:
- Price from 400mp/85 fuel to 280mp/95 fuel
- Scatter from 10m to 6.5m
- Health from 640 to 480
- Target Size from 20 to 14
- Increased rotation from 20 to 22
- Area of Effect from .5m to 1.5m
- Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car.
- Main gun range from 60m to 50m
- Reload time from 3s to 4s
- Main gun penetration from 110 to 140.
Not sure about this I am too bad to know what this means ingame. But I like the overall increase against Inf.
Tiger:
- Price from 520mp/210 fuel to 600mp/250 fuel
- Reload from 8.75s to 6.25s
- Scatter from 10m to 6.8m
- Area of Effect From 3.75m to 2.5m
- Armor from 400 front/200 rear to 350 front/250 rear
- Acceleration reduced from 1.5 to 1.25
- Max speed increased from 4.5 to 4.7
- Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections
- Main gun rotation from 19 to 17
Finally back?
KV-8:
- Health increased from 640 to 960
- Armor decreased from 360 front/225 rear to 240 front/120 rear
- Cost from 440mp/120 fuel to 360mp/135 fuel
IS-2:
- Armor from 400 front/200 rear to 375 front/225 rear
- Pop from 14 to 16
- Health from 1280 to 960
- Price from 560mp/210fuel to 680mp/300fuel
- Reload time from 8.25s to 9s
- Scatter from 10m to 7.5m
- Acceleration increased from 1.5 to 2
- Rotation rate increased from 25 to 30
- 1 in 6 chance of 5 second crew shocked critical on target deflections
- Penetration increased from 110 to 140
- 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
Even more expensive then the Tiger
ISU-152:
- Price from 520mp/215 fuel to 680mp/290 fuel
- Pop from 13 to 17.
- Armor from 120 front/60 rear to 200 front/100 rear
- Health from 1280 to 960
- AOE from 5m to 6m
- Damage from 160 to 240
- Scatter from 10m to 13.2m
- Reload from 6.125s to 10s
- Penetration from 170 to 150
- Target Size from 24 to 26
- Acceleration from 1.5 to 2
- Max Speed from 4 to 3.8
- 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
- Added a 1 in 3 chance of crew shocked critical on deflections
- Reduced main gun tracking speed from 25 to 12
- G-530 Concrete Piercing Round ability penetration increased to 1000
SU-76:
- Price from 200mp/45 fuel to 160mp/55 fuel
- Pop from 5 to 4
- Reload from 3.875s to 2.375s
- Penetration from 75 to 93
SU-85:
- Price from 440mp/90 fuel to 320mp/115 fuel
- Pop from 11 to 8
- Front armor from 160 to 180
- Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3
- Increased Area of Effect from 0.5m to 1m
T34/76:
- Price from 280mp/75 fuel to 240mp/95 fuel
- Pop from 7 to 6
- Acceleration from 2.5 to 2.8
- Rotation rate from 30 to 36
- Max speed from 5.6 to 5.8
- Rear armor from 57.5 to 70.
- Main gun scatter from 7m to 5.1m
Kinda a nerf?
T34/85:
- Price from 360mp/100 fuel to 360mp/130 fuel
- Health from 640 to 800
- Armor from 115 front to 124 front
- Acceleration from 1.9 to 2.3
- Main gun scatter from 5m to 3.4m
T70:
- Price from 200mp/55 fuel to 160mp/55 fuel
- Main gun scatter from 5m to 1.84m
- Penetration from 50 to 45
- Reduced target size from 20 to 14
Dshk Tank and Bunker starting positions:
- Increased penetration on DShk from 1 to 2.
German MG42:
- Increased nearby suppression multiplier from .4 -> .55. This applies 55% of the weapon’s suppression to nearby squads.
- Increased nearby suppression radius rom 10 -> 12
- Decreased reload duration from 6 -> 5
- Increased reload frequency from 5 -> 7
Last Edited On: Jun 13 2013 08:22 PM UTC (29 min ago)
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Posts: 124
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It will let you supress semi blobs easier and that should be encouraged
Posts: 101
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Now all of the russian units seem to cost more fuel but less MP = more for inf then.
Either that or the russians may actually build a fuel OP?
But at last, they changed the vet models. Which is great
And like I said before, changing some of the numbers is all is needed to make it a great game
Posts: 642
the new Vet model is better, but I am NOT fond of the upkeep model just yet. I think this time around, the upkeep is barely felt a lot, but it is certainly an improvement. I think, perhaps increasing the upkeep to 1.75 or maybe even as far as 2, could do the trick (remember, there's no dynamic population anymore).
Opel nerf is good.
I am hesitant about the stuns form Brummbar, Tiger and IS-2, while they do add that extra punch, I feel like 20% could be a bit too much (Brummbar is 33%)
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Posts: 73
They reduce the cost but double the damage while only raising reload time by 1s.
Considering it costs only 80MP and 20fuel more than a T34 now, it is a bit to much in my opinion.
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Posts: 73
PIV still get absolutely raped by SU85 as they can't really penetrate so the damage increase isn't meaningful... haven't had a chance to test vs T34 but I bet they do really well.
Well, before the change the P4 had (except for penetration) the exact same stats on the gun as the T34. Now the P4 gets a damage increase to double damage while still having better armor.
And all that for only 80Mp and 20 fuel more.
I don't see that being "fair" (in lack of a better word right now), since the T34 doesn't hit the field as fast now (due to increased fuel price)
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I feel that this patch is in the good way, nice changes, but we still need a patch to increase the overall power of the german infantry
+1 a bit, yes!!
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Posts: 2807 | Subs: 6
Sturmpanzer cost too much, should be like 420MP and 160Fuel
Panther Fuel cost increased to 190
IS-2 cost reduced to 480MP and 250Fuel
ISU-152 cost reduced to 460MP and 260Fuel
And ofc infantry cost should be reduced, so as their reinforcements
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