http://blogs.companyofheroes.com/blog/2015/08/13/dev-diary-from-history-to-gameplay-pt-2
UKF - From History to Gameplay Pt. 2 (Dev Diary)
14 Aug 2015, 14:24 PM
#1
Posts: 2238 | Subs: 15
14 Aug 2015, 14:34 PM
#2
Posts: 2238 | Subs: 15
More about hammer/ anvil and shared cooldown in Commanders.
14 Aug 2015, 15:08 PM
#3
Posts: 2280 | Subs: 2
Permanently BannedGlider crash-landing triggered me
14 Aug 2015, 15:26 PM
#4
Posts: 1890 | Subs: 1
And the hype train keeps a-rollin'. The shared cooldown on abilities sounds cool, useful abilities that you have to plan when to use is much better than some of the garbage commanders that currently exist (I'm looking at you USF mechanized)
14 Aug 2015, 15:37 PM
#5
Posts: 758
3 more weeks left
14 Aug 2015, 16:18 PM
#6
8
Posts: 146
Good stuff!
14 Aug 2015, 16:25 PM
#7
10
Posts: 155
Me likes the British... .
14 Aug 2015, 16:53 PM
#8
Posts: 758
Me likes the British... .
so do i...so do i
16 Aug 2015, 00:32 AM
#9
Posts: 484
This is all justifiable in pure gameplay terms, it doesn't need this spurious historical hook. They end up talking about a foreign stereotype of the British, rather than any reality.
I'd like to see them make sense of this:
I'd like to see them make sense of this:
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