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UKF - From History to Gameplay Pt. 2 (Dev Diary)

14 Aug 2015, 14:24 PM
#1
14 Aug 2015, 14:34 PM
#2
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

More about hammer/ anvil and shared cooldown in Commanders.
14 Aug 2015, 15:08 PM
#3
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Glider crash-landing triggered me
14 Aug 2015, 15:26 PM
#4
avatar of EtherealDragon

Posts: 1890 | Subs: 1

And the hype train keeps a-rollin'. The shared cooldown on abilities sounds cool, useful abilities that you have to plan when to use is much better than some of the garbage commanders that currently exist (I'm looking at you USF mechanized)
14 Aug 2015, 15:37 PM
#5
avatar of The Big Red 1

Posts: 758

3 more weeks left
14 Aug 2015, 16:18 PM
#6
avatar of Barrier
Patrion 28

Posts: 146

14 Aug 2015, 16:25 PM
#7
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

Me likes the British... :).
14 Aug 2015, 16:53 PM
#8
avatar of The Big Red 1

Posts: 758

Me likes the British... :).

so do i...so do i
16 Aug 2015, 00:32 AM
#9
avatar of squippy

Posts: 484

This is all justifiable in pure gameplay terms, it doesn't need this spurious historical hook. They end up talking about a foreign stereotype of the British, rather than any reality.

I'd like to see them make sense of this:

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