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The SturmTiger

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13 Aug 2015, 19:07 PM
#21
avatar of Alexzandvar

Posts: 4951 | Subs: 1

It has 640 damage and the IS2 had 1080 health
13 Aug 2015, 19:13 PM
#22
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



are you sure? I've never seen that a sturmtiger killed an heavy tank.....


they only changed the penetration and the sturmtiger has 5 morge range right?


The point is, unless your IS2 never takes damage or you map hack and avoid all the AT support it can be killed easy by sturmtigers.

It's a 640 damage target weak point, blast the IS2 when it's slightly wounded and kill it outright,or blast it, and let other AT finish it off because it's STUNNED and possibly critted with almost all its health gone....

Defending this unit in its current state is pretty spectacular.


13 Aug 2015, 19:19 PM
#23
avatar of Silencer

Posts: 65


Funny thing about sturmtiger is it actually kills IS2 and ISU stupidly easy.


13 Aug 2015, 20:02 PM
#24
avatar of braciszek

Posts: 2053

Sturmtiger
With the Sturmtiger's inability to do auto-fire this makes it very difficult to gain veterancy in its current form. We want to keep the Sturmtiger’s unit functionality and by reducing its veterancy requirements we hope to see this unit scale better into the late game. We also improved the usability of this unit by making its damage more consistent as well as improving its range.
Penetration increased from 150 to 1000
Range increased from 40 to 45
AOE Penetration increased to 1000
Damage at Far increased from 0.05 to 0.30

From Official forums the patch notes for the last change to the ST. Dat Alpha description not actually following the released changes MVGame
13 Aug 2015, 21:24 PM
#25
avatar of BrutusHR

Posts: 262



The point is, unless your IS2 never takes damage or you map hack and avoid all the AT support it can be killed easy by sturmtigers.

It's a 640 damage target weak point, blast the IS2 when it's slightly wounded and kill it outright,or blast it, and let other AT finish it off because it's STUNNED and possibly critted with almost all its health gone....

Defending this unit in its current state is pretty spectacular.


Only thing that is spectacular is your over-exaggerating. And no, 60% of health of IS2 is not slightly wounded.

One of the worst commanders in game, easier for you if he goes this cmdr.
13 Aug 2015, 22:59 PM
#26
avatar of Alexzandvar

Posts: 4951 | Subs: 1



The point is, unless your IS2 never takes damage or you map hack and avoid all the AT support it can be killed easy by sturmtigers.

It's a 640 damage target weak point, blast the IS2 when it's slightly wounded and kill it outright,or blast it, and let other AT finish it off because it's STUNNED and possibly critted with almost all its health gone....

Defending this unit in its current state is pretty spectacular.




This is no different than a Jadgtiger or Elefant hitting and IS2 along with other AT. If you get hit by a Sturmtiger and stunned then well grats, he just used a shot to possibly kill nothing. He paid 10 more fuel than your IS2 is worth.

At the worst the Sturmtiger is a necessary evil due to OKW's lack of blob counters. At best it's an excellent unit that rewards micro and planning of enemy attacks to use effectively while highlighting OKW's strengths.
13 Aug 2015, 23:51 PM
#27
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



This is no different than a Jadgtiger or Elefant hitting and IS2 along with other AT. If you get hit by a Sturmtiger and stunned then well grats, he just used a shot to possibly kill nothing. He paid 10 more fuel than your IS2 is worth.

At the worst the Sturmtiger is a necessary evil due to OKW's lack of blob counters. At best it's an excellent unit that rewards micro and planning of enemy attacks to use effectively while highlighting OKW's strengths.


Point and click 640 damage stunshot with a massive kill radius. Oneshotting everything but IS tanks,but even killing those when you decide to use your other units in a push. :foreveralone: great micro. :foreveralone: Much skill. :foreveralone:

When axis uses Elefants and JTs,you can still use your infantry,machine guns, and AT guns. with sturmtiger,nothing is safe. Everything will die,1 by 1 in order of importance to OKW to destroy.
You arent gonna stop it form shooting. If theres some magical allied ability that stops the sturmtiger from raping something and then creeping away,teach me about it.

Its way worse than the old ISU,except soviets dont have units like the elefant that make you think twice about putting your sturmtiger in that area.

To top that off,even if the soviet had 5 ZIS guns,nothing stopping the ST from just hiding behind a shotblocker or a wall of volks and doing its damage from the fog.

Dont say the ISU is the elefant vs sturmtigers,I might rip my head off

OKW lack of blob counters.....Do you always try to incite reactions in people or what?


I wont even mention usf in this discussion,I guess theyre just fucked.



Only thing that is spectacular is your over-exaggerating. And no, 60% of health of IS2 is not slightly wounded.

One of the worst commanders in game, easier for you if he goes this cmdr.


One of the Worst commander in game?I know theres alot of shit commanders but really? I can name 10 commanders from the other factions that are worse,but yeah,Im glad the vetted late game OKW stock army is so ez-pz to beat with a sturmtiger supporting it...... :foreveralone:.
14 Aug 2015, 00:10 AM
#28
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2



Point and click 640 damage stunshot with a massive kill radius. Oneshotting everything but IS tanks,but even killing those when you decide to use your other units in a push. :foreveralone: great micro. :foreveralone: Much skill. :foreveralone:

When axis uses Elefants and JTs,you can still use your infantry,machine guns, and AT guns. with sturmtiger,nothing is safe. Everything will die,1 by 1 in order of importance to OKW to destroy.
You arent gonna stop it form shooting. If theres some magical allied ability that stops the sturmtiger from raping something and then creeping away,teach me about it.

Its way worse than the old ISU,except soviets dont have units like the elefant that make you think twice about putting your sturmtiger in that area.

To top that off,even if the soviet had 5 ZIS guns,nothing stopping the ST from just hiding behind a shotblocker or a wall of volks and doing its damage from the fog.

Dont say the ISU is the elefant vs sturmtigers,I might rip my head off

OKW lack of blob counters.....Do you always try to incite reactions in people or what?


I wont even mention usf in this discussion,I guess theyre just fucked.



One of the Worst commander in game?I know theres alot of shit commanders but really? I can name 10 commanders from the other factions that are worse,but yeah,Im glad the vetted late game OKW stock army is so ez-pz to beat with a sturmtiger supporting it...... :foreveralone:.


Cookiez trying hard not to be an allied fanboi :foreveralone:

in all honesty sturmtiger shouldn't be able to fire through objects
14 Aug 2015, 00:28 AM
#29
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Again; USF being shit doesn't mean literally everything Axis has is ovepreforming. Is the Sturmtiger gimmicky? Yes it's gimmicky as fuck and units like it should have never been put in the game but we can't just remove it.

The suggestion to turn it into an artillery piece ala the Priest is a good one, as it gives OKW something it doesn't have. But right now if you think the Sturmtiger is even in the top 10 of broken things in the game right now then you have pretty skewed priorities.

Point and click 640 damage stunshot with a massive kill radius. Oneshotting everything but IS tanks,but even killing those when you decide to use your other units in a push. :foreveralone: great micro. :foreveralone: Much skill. :foreveralone:


It's an extremely unwieldy tank with god awful pathing. It's like the Sturmpanzer, but bigger. Hitting stuff with it isn't as nearly as easy as you make it sound. Maybe I'm just shit at this game idk.

When axis uses Elefants and JTs,you can still use your infantry,machine guns, and AT guns. with sturmtiger,nothing is safe. Everything will die,1 by 1 in order of importance to OKW to destroy.


You have done a pretty good job of describing the ISU so far yeah.

You arent gonna stop it form shooting. If theres some magical allied ability that stops the sturmtiger from raping something and then creeping away,teach me about it.


Mine spam, OKW can't afford lots of Pio's everywere and a engine damaged Sturmtiger is a dead Sturmtiger. Use recon to pin point it's location while it's reloading then hit it with artillery and it's dead.

Its way worse than the old ISU,except soviets dont have units like the elefant that make you think twice about putting your sturmtiger in that area.


You lost me here, nothing is worse than the old ISU

To top that off,even if the soviet had 5 ZIS guns,nothing stopping the ST from just hiding behind a shotblocker or a wall of volks and doing its damage from the fog.


IIRC the Sturmtiger doesn't kill AT gun's anymore, it just kills the crew. So your safe as long as you don't stack your 5 ZiS guns on top of each other.

OKW lack of blob counters.....Do you always try to incite reactions in people or what?


OKW has fuck all for blob counters, it doesn't even have a non-doctrinal MG and the doctrinal MG is a PoS.

I wont even mention usf in this discussion,I guess theyre just fucked.


Again; USF being shit doesn't mean literally everything Axis has is ovepreforming.


14 Aug 2015, 01:05 AM
#30
avatar of SnafuKurikai

Posts: 59

...if i could... give my opinion on it...like the internet or this forums needs more of...but here we go...

one of the big differences between the SturmTiger and the B4 is that i remember the B4 being used mostly to target blobs or tanks that retreated and wipe them out... Which i don't think is very fair...but it still happens...like with rocket artillery on retreat points in general whether it be a Katushya, Panzerwerfer, Stuka, (or Lefh and ML20 and Priest)

While the Sturmtiger can only really target blobs that aren't retreating...well unless you're like... really good at leading retreating squads with how long it takes to line up a shot and how fast they run ...or you either set your major's retreat point way to close to the frontline which you have to accept the risks of since it gives good a good reward...or you're being base-raped, in which case, a sturmtiger might be the least of your worries...

If it's on the frontline, out of the base and fighting in a battle, i'd consider it fair game for a SturmTiger to be able to shoot it with it's one hit kill every... couple of minutes...

When encountering one it encourages you to have to spread out more and keep moving ...and most importantly NOT blob... which i'm all for... I hate how powerful blobs can be and love to see someone who's blobbing a ton of infantry around the map get punished for it in a fair way...

Sure it will wipe tanks or squads but only one at a time every minute if he reloads the second he fires and you're staying mobile and spread out... i played a game against two soviets that did do well fighting against a Sturmtiger pulled out to use... i was only ever able to get one squad or tank at a time with it... which didn't cripple them much at all... (i even took out an Is2 with it when it got low enough health)... they might have muttered something under their breathe about it but they kept on fighting, and were able to overcome the difficulty the Sturmtiger presented them

All you gotta do is make it not shoot through shot blockers... or maybe... have sight itself to be able to actually fire on the spot... if such a thing possible...

It's an interesting unit in my opinion with a unique concept that certainly makes things more interesting to fight with or against and i'd prefer to see it stay in the game ^^

...which reminds me...Wasn't there a British unit that was coming out similar to the SturmTiger in some way?
14 Aug 2015, 01:09 AM
#31
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Again; USF being shit doesn't mean literally everything Axis has is ovepreforming. Is the Sturmtiger gimmicky? Yes it's gimmicky as fuck and units like it should have never been put in the game but we can't just remove it.

If we cant remove it we can nerf it to hell,make it a troll unit/ability,like conscript hit the dirt.

The suggestion to turn it into an artillery piece ala the Priest is a good one, as it gives OKW something it doesn't have. But right now if you think the Sturmtiger is even in the top 10 of broken things in the game right now then you have pretty skewed priorities.

ive already stated my opinion on this



It's an extremely unwieldy tank with god awful pathing. It's like the Sturmpanzer, but bigger. Hitting stuff with it isn't as nearly as easy as you make it sound. Maybe I'm just shit at this game idk.

Hitting shit through shotblockers and having heavy crush doesnt sound like god awful unwieldy pathing but OKAY





Mine spam, OKW can't afford lots of Pio's everywere and a engine damaged Sturmtiger is a dead Sturmtiger. Use recon to pin point it's location while it's reloading then hit it with artillery and it's dead.

right....except you can afford one pio to escort your sturmtiger to its killing zone.....



You lost me here, nothing is worse than the old ISU
except this thing is,and I explained why. you just "lost" me because you know this unit is absoulute bullshit but continue to zealously defend it



IIRC the Sturmtiger doesn't kill AT gun's anymore, it just kills the crew. So your safe as long as you don't stack your 5 ZiS guns on top of each other.
Maybe you missed the point there,nothing will slow down a sturmtiger. It has way too much hp and armor to just back off from 2 zis guns. If it requires 3,4,5, ZIS guns to have a CHANCE prevent it from firing,Idk what to say to convince you otherwise.



OKW has fuck all for blob counters, it doesn't even have a non-doctrinal MG and the doctrinal MG is a PoS.
Stuka,Leig,the flak ht,and your batshit OP sturmtiger which doesnt just counter blobs,it counters EVERYthing. Sounds like the same amount of viable blob counters as any other faction,minus an MG,which is an issue admittedly,but thats like saying USF needed OP demos back in the day when the 50 cal sucked because they lacked blob counters.

I would be just as annoyed at a USF player saying that,because thats an idiotic way to balance.








And yes,balance wise,because this is the balance forum(a fucking cesspool at that,I now know why I avoided and only trolled this forum for the most part lately,but I was bored today)
The sturmtiger IS a top 10 balance issue,a top 5 balance issue, a top 3 balance issue. Arguably,a top 2 issue next to the quadmount.
14 Aug 2015, 01:25 AM
#32
avatar of Alexzandvar

Posts: 4951 | Subs: 1

It's really, really obvious you don't play OKW when you make claims like the LeiG is a blob counter. I don't try to comment on USF stuff because that is not my area of expertise. Here you are; a self confessed USF majority player handing down decelerations on how to use a unit or what constitutes blob counters for a faction you have little experience with.

If we cant remove it we can nerf it to hell,make it a troll unit/ability,like conscript hit the dirt.


I to, enjoy making units useless.

The Flak HT isn't a reliable blob counter either, due to it's fragility and inability to escape blobs (ironically).

14 Aug 2015, 01:55 AM
#33
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

It's really, really obvious you don't play OKW when you make claims like the LeiG is a blob counter. I don't try to comment on USF stuff because that is not my area of expertise. Here you are; a self confessed USF majority player handing down decelerations on how to use a unit or what constitutes blob counters for a faction you have little experience with.



I to, enjoy making units useless.

The Flak HT isn't a reliable blob counter either, due to it's fragility and inability to escape blobs (ironically).



When I decide to blob as usf the LEIG,stuka, and an infantry screen shuts it down pretty fucking hard,Im just an idiot and havent played hundreds of games vs GOOD okw and gotten past the point of playing a-move blobbers while playing okw myself.

Maybe you are mistaking an actual blob for alot of infantry in an area.
If you think OKW is the only faction that struggles with that,maybe YOU should play some more games as the other factions.

if youre still getting dicked by a blob 14 cp in and need the sturmtiger to save the day,then OKW would lose every game ever vs blobbers because theyd never make it to 14 cp. Which isnt true at all.Actually Good players beat the shit out of blobbers with any faction unless the map is working against them on top of it.

Regarding making units useless,It really doesnt belong in the game..it has no role that could be balanced. One shot wiping everything short of the heaviest allied armor is not balanced. Making it some 1,000 hp priest with a 380mm rocket is not balanced. Relic is working away from one shot super wipes and buffs this unit.

,how anyone thought that a 380mm rocket tiger tank with stupid high front armor and HP and a minute long reload was going to be balanced is BEYOND me. Germany wouldve won the war if this thing was actually viable and deployed like it is ingame.

maybe they added it for compstompers. I dont know, I honestly dont care. It needs to be reworked or nerfed to shit. If they wont nerf it to hell,they need to make it cost WAY more than it does currently. Maybe 240,260 fuel.


and before you say,OKW needs a heavy meaty tank that wipes everything that graces its presence and damages tanks badly,its called the King tiger,and its actually a balanced unit that has realistic counterplay...

Anyway,Im done boosting my post count. I have better things to do.

14 Aug 2015, 02:03 AM
#34
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Okay to start; the Sturmtiger comes at 11 CP not 14. And OKW's go to for countering blobs? Is blobbing harder than your enemy. That or relying on focusing down squads and just trading more efficiently.

If you think OKW is the only faction that struggles with that,maybe YOU should play some more games as the other factions.


I never said OKW was the only faction that struggles against blobs/hordes

if youre still getting dicked by a blob 14 cp in and need the sturmtiger to save the day,then OKW would lose every game ever vs blobbers because theyd never make it to 14 cp. Which isnt true at all.Actually Good players beat the shit out of blobbers with any faction unless the map is working against them on top of it.


Good players will always win regardless of any factors other than very huge ones; the reason why we discuss balance is because it's about making the game more fun and less frustrating.

Regarding making units useless,It really doesnt belong in the game..it has no role that could be balanced. One shot wiping everything short of the heaviest allied armor is not balanced. Making it some 1,000 hp priest with a 380mm rocket is not balanced. Relic is working away from one shot super wipes and buffs this unit.


Yes it doesn't belong in game but we are stuck with it. A lot of people like it; as evidenced by the poll in the last thread.

,how anyone thought that a 380mm rocket tiger tank with stupid high front armor and HP and a minute long reload was going to be balanced is BEYOND me. Germany wouldve won the war if this thing was actually viable and deployed like it is ingame.


It's frontal armor is actually aggressively mediocre. Boasting a whooping 230 which is less than a KV1's or KV8's.

and before you say,OKW needs a heavy meaty tank that wipes everything that graces its presence and damages tanks badly,its called the King tiger,and its actually a balanced unit that has realistic counterplay...


More like "Something I can kite to death with Jacksons or any other 60 range TD". KT's are for desperate scenarios were you can't afford to rebuild trucks and rebuild an army.

Anyway,Im done boosting my post count. I have better things to do.


:romeoMug:
14 Aug 2015, 02:56 AM
#35
avatar of mycalliope

Posts: 721

its funny how people complain of units and doctrines after so much time w+hen before nobody talked about them (cas and sturmtiger0 and suddenly became op....lol...l2p.....or its just that allied fanboys have runed out of arguments to have since they succeded in fooling relic to nerf every axis unit they didn't liked
14 Aug 2015, 03:27 AM
#36
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


Cookiez trying hard not to be an allied fanboi :foreveralone:

in all honesty sturmtiger shouldn't be able to fire through objects


I dont agree at all. its really hard to get into position.

HP and armor need a nerf, especially at vet.
14 Aug 2015, 03:47 AM
#37
avatar of Alexzandvar

Posts: 4951 | Subs: 1



I dont agree at all. its really hard to get into position.

HP and armor need a nerf, especially at vet.


It has worse armor than the basic OKW PIV. (220) The lowest armor of any heavy tank in the game.
14 Aug 2015, 03:52 AM
#38
avatar of CelticsREP

Posts: 151



Only thing that is spectacular is your over-exaggerating. And no, 60% of health of IS2 is not slightly wounded.

One of the worst commanders in game, easier for you if he goes this cmdr.


I dont think that you have actually faced it, you would know how difficult a ST is to play against.
14 Aug 2015, 03:59 AM
#39
avatar of CelticsREP

Posts: 151

It's really, really obvious you don't play OKW when you make claims like the LeiG is a blob counter.


1 LeiG counters blobs easily, last week Ive come up against duel LeiG's and jesus christ that just shuts down anything.





14 Aug 2015, 04:00 AM
#40
avatar of Jadame!

Posts: 1122

So much hate.

Sturmtiger is fine and i am very happy it useful at last.
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