The SturmTiger
Posts: 151
This unit can be acquired as early as the 15 minute mark, it requires no teching to a tier at all and only costs 560mp and 160 fuel. Its main cannon shot does ridiculous damage and if Im not mistaken will 1 shot anything everytime. It also soaks damage like it's going out of fashion.
So lets talk counters. Relic has extended the fuel requirement for tier 4 as the USF to 120fuel, so getting a tank out at the same time is very hard to do, you have a Jackson at the best, good luck trying to take the Sturmtiger down too a low health value due to Volk support.
AT guns are the worst counter as they provide free XP to the Sturmtiger, static positions just get murdered with ease.
This unit just creates a situation where you cannot move out of the map due to its sheer presence, you lose the map as 4 Volks with shreks just cruize around with the Sturmtiger and maybe a Luchs or some MG's wiping vet 3 Rifle after vet 3 Rifle thus bleeding you out.
Thoughts?
Posts: 228
relic seems to dont care about this ,now sturmtiger is just doing what was supposed to do. at all it shouldn't be in the game i think, cuz is too powerful.
Posts: 721
Posts: 4951 | Subs: 1
If you want to sight it before it fires Pathfinders are excellent for the job, but I think your issues are more with USF being kinda eh in the meta right now as opposed to the Sturmtiger being to good.
As soviets it's extremely easy to deal with, just got ISU or IS2 and he's fucked.
Posts: 262
Posts: 151
As soviets it's extremely easy to deal with, just got ISU or IS2 and he's fucked.
Both these units are available at around 14 CP, if you can pull a Sturmtiger at 15 minutes how do you expect to not bleed to death by the time you need them?
Its something you need to experience vs a good player, proper AT support and Infi support and its untouchable. In a 1v1 environment its just a massive problem.
Surely the counter to a Commander unit shouldnt be locked into another commander? USF and Soviets both.
Posts: 4951 | Subs: 1
I just have a hard time wrapping my head around the thought process of taking away precision shot from the b4 due to it's wiping potential, then buffing a unit who's entire schtick is wiping.
The Sturmtiger doesn't have 250 range.
Both these units are available at around 14 CP, if you can pull a Sturmtiger at 15 minutes how do you expect to not bleed to death by the time you need them?
And the Sturmtiger comes at 11 CP. And CP is gathered fairly quick later into the game. It's like how Howitzers can be built at 8 CP and Stuka bombing strike doesn't unlock till 12 CP.
Its something you need to experience vs a good player, proper AT support and Infi support and its untouchable. In a 1v1 environment its just a massive problem.
Anything with proper AT and infantry support is untouchable.
Surely the counter to a Commander unit shouldnt be locked into another commander? USF and Soviets both.
Sadly this is how the game works. To counter artillery you HAVE to pick a commander with a counter as Axis or you will be fighting at a very severe disadvantage. Good commander counters are ones with artillery and bombing strikes that can kill the Sturmtiger while it's reloading.
The Sturmtiger is a necessary evil, OKW has very little in the way of blob counters due to no non-doctrinal MG and the doctrinal MG being a popcorn sprayer.
Posts: 151
I just have a hard time wrapping my head around the thought process of taking away precision shot from the b4 due to it's wiping potential, then buffing a unit who's entire schtick is wiping.
Posts: 4951 | Subs: 1
Posts: 151
The Sturmtiger doesn't have 250 range.
The B4 wasnt mounted on a tank. You dont need range when its mobile. That makes it better for many reasons
Good commander counters are ones with artillery and bombing strikes that can kill the Sturmtiger while it's reloading.
The Sturmtiger is a necessary evil, OKW has very little in the way of blob counters due to no non-doctrinal MG and the doctrinal MG being a popcorn sprayer.
Whats the first thing you do when you see a recon run and you have a stationary unit? You move. Artillery it when it reloads? All these suggestions are just ideal situations which will 98 out of 100 times never happen.
Posts: 3052 | Subs: 15
It locks you into an aggresively useless commander. If he has gone elite armor that means no Jadgtiger, no Fuss, no JLI, ect. Make use of the fact he will be relying on just Volks and Obers.
If you want to sight it before it fires Pathfinders are excellent for the job, but I think your issues are more with USF being kinda eh in the meta right now as opposed to the Sturmtiger being to good.
As soviets it's extremely easy to deal with, just got ISU or IS2 and he's fucked.
Funny thing about sturmtiger is it actually kills IS2 and ISU stupidly easy.
Watched sib lose 2-3 IS2 to the sturmtiger the other day
And I'm certain you can just drive right up to an ISU with rake tens and blast ISUs. JP4+ sturmtiger is just a dead ISU.
Posts: 151
The ISU wipes squad with almost every shot, on a lot shorter reload. As pointed out in the last thread. Squad wipes are not unique to the Sturmtiger.
Cant compare the two at all. One has much more destructive power and is cheaper and comes sooner.
You cannot sit there and say that the HE shells on the ISU wipe more than the cannon of the sturmtiger?
Posts: 4951 | Subs: 1
Cant compare the two at all. One has much more destructive power and is cheaper and comes sooner.
You cannot sit there and say that the HE shells on the ISU wipe more than the cannon of the sturmtiger?
Being able to 1 shot a squad every few seconds is a hell of a lot more than 1 squad every minute and some change. The Sturmtiger isn't cheaper either; adjusted for the fuel disability the Sturmtiger costs as much as an ISU does ( 160*1.5=240).
Funny thing about sturmtiger is it actually kills IS2 and ISU stupidly easy.
Watched sib lose 2-3 IS2 to the sturmtiger the other day
lol
And I'm certain you can just drive right up to an ISU with rake tens and blast ISUs. JP4+ sturmtiger is just a dead ISU.
The B4 wasnt mounted on a tank. You dont need range when its mobile. That makes it better for many reasons
You can't just drive around were ever you want due to mines, enemy AT, ect. With the B4 you could shoot into the enemies base.
Whats the first thing you do when you see a recon run and you have a stationary unit? You move. Artillery it when it reloads? All these suggestions are just ideal situations which will 98 out of 100 times never happen.
How much have you used the Sturmtiger since the new patch?
Posts: 262
The Sturmtiger doesn't have 250 range.
Good point, I almost forgot about the sturmtiger's muni cost and B4's ability to roll around.
Posts: 151
You can't just drive around were ever you want due to mines, enemy AT, ect. With the B4 you could shoot into the enemies base.
Of course not, but units do move onto the map at some stages of the game , Sturmtiger moves to the area of the map too nuke another squad and can easily dodge CAS recon run and Stuka, unlike the B4
How much have you used the Sturmtiger since the new patch?
If i had used and abused the Sturmtiger I wouldnt be here would I?
Posts: 4630 | Subs: 2
Such units should not be in game at all.
Reduce range to 40 or keep it but remove shooting thorugh everything.
Even B4 direct hit for 90ammo cannot pierce collapsed building
As for the doctrine it does not limit your elite infantry nor heavy tanks, opposite to counter attack (no late game tanks or off maps)
Posts: 2280 | Subs: 2
Permanently Banned
Reduce range to 40 or keep it but remove shooting thorugh everything.
Hell no!
40 is too low and it should shoot through objects.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1108
Watched sib lose 2-3 IS2 to the sturmtiger the other day
are you sure? I've never seen that a sturmtiger killed an heavy tank.....
they only changed the penetration and the sturmtiger has 5 morge range right?
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