Hello, I'd like some help regarding creating custom skins using tools and world builder.
1. Is it possible to test custom skin pack using worldbuilder and how can I do it?
2. In which folders should someone add custom icons for heavy-medium-light armor?
3. If I make skins i.e T-34 and M3A4 for OKH and OKW , if in game I capture an abandoned tank then It will show it with my custom skins?
I would appreciate any help special regarding the first question since testing custom skins in game would take too much time and the progress making these are slow.
Thanks in advance
Custom Skin pack and world builder
8 Aug 2015, 15:18 PM
#1
Posts: 19
8 Aug 2015, 16:29 PM
#2
Posts: 756 | Subs: 8
2. Create a data\ui folder in your mod folder, then in Mod Builder add Burn Icons and select that folder for your icons. You refer to them in the Attribute Editor as ModIcons_<modID>_<filename>, where modID can be obtained by right-clicking and copying from the bottom right of the Mod Builder, and filename is the name of your file (without extension).
3. It should.
3. It should.
9 Aug 2015, 08:59 AM
#3
Posts: 19
2. Create a data\ui folder in your mod folder, then in Mod Builder add Burn Icons and select that folder for your icons. You refer to them in the Attribute Editor as ModIcons_<modID>_<filename>, where modID can be obtained by right-clicking and copying from the bottom right of the Mod Builder, and filename is the name of your file (without extension).
3. It should.
Thanks a lot,
inside in icons folder is the http://prntscr.com/82juge (custom icon) and it called it <mod id>_i1.dds,
so I must add 3 icons instead the one default and rename as high, medium, light?? ,I ;m using the default way of essence engine wiki.
As for the skins of other factions I will test that,
Thank you again , I'm very glad for helping me coming back in skins/mods after my 5 year absence
9 Aug 2015, 15:50 PM
#4
Posts: 756 | Subs: 8
Icons MUST be .png.
You do not include <modID> in the actual filename, that is ONLY in the Attribute Editor.
You can add as many icons as you want, for light, medium, heavy, summer, winter, etc.
You do not include <modID> in the actual filename, that is ONLY in the Attribute Editor.
You can add as many icons as you want, for light, medium, heavy, summer, winter, etc.
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