Watching TI5. Monitor #1: in-game. Monitor #2: 3 streams from Seattle. #COH2 #ESPORTS dreaming
Dota 2 #TI5
6 Aug 2015, 06:25 AM
#1
5
Posts: 16697 | Subs: 12
6 Aug 2015, 07:16 AM
#2
4
Posts: 4301 | Subs: 2
this is some big ass screenshot.
6 Aug 2015, 07:33 AM
#3
5
Posts: 16697 | Subs: 12
And I still don't have enough monitor real estate to do what I want when I stream SNF
28 Sep 2015, 10:04 AM
#4
5
Posts: 16697 | Subs: 12
Some people in this community seem to be confused about the TI5 format. TI5 was a hybrid event that combined two standard tourney formats:
1) invitational event where players are invited directly
2) open qualifier event where teams from around the world are allowed to fight their way through a grueling bracket with hundreds of other teams.
These 12 teams were invited directly into the main event in Seattle:
The 12 invites were joined in Seattle by 4 qualified teams and 4 wild card teams. These 8 teams fought through insanely difficult, short-time-span open qualifier events in their regions. First they had to get ahead of 100s of teams in one of four 2-day Open Qualifier events (one for each region). Then they had to play a mini Main-Event style tournament over a one week period to be narrowed down to 2 teams from each region (one qualifier and one wildcard).
Qualified teams: EHOME, compLexity Gaming, MVP Hot6, NAVI
Wildcards: CDEC, Archon, MVP Phoenix, Vega Squadron
These 8 joined the invited 12 in Seattle for an awesome group stage at the end of July (almost purely for seeding purposes), and finally the Main Event at the Key Arena from August 3rd-8th. EG defeated CDEC (wildcard) and won 18 million dollars, which was $1 million from Valve to get it going, and ~$17 million raised via crowd-funding, where 25% of all compendium proceeds went to the Prize Pool, and 75% (approx. $51 million) went to Valve. The success of TI5 has reverberated throughout gaming and international media.
You could even say that it has touched COH2.
1) invitational event where players are invited directly
2) open qualifier event where teams from around the world are allowed to fight their way through a grueling bracket with hundreds of other teams.
These 12 teams were invited directly into the main event in Seattle:
- Vici Gaming
- Evil Geniuses
- Team Secret
- Invictus Gaming
- LCG Gaming
- Cloud9
- Team Empire
- Virtus.pro
- Newbee
- Fanatic
The 12 invites were joined in Seattle by 4 qualified teams and 4 wild card teams. These 8 teams fought through insanely difficult, short-time-span open qualifier events in their regions. First they had to get ahead of 100s of teams in one of four 2-day Open Qualifier events (one for each region). Then they had to play a mini Main-Event style tournament over a one week period to be narrowed down to 2 teams from each region (one qualifier and one wildcard).
Qualified teams: EHOME, compLexity Gaming, MVP Hot6, NAVI
Wildcards: CDEC, Archon, MVP Phoenix, Vega Squadron
These 8 joined the invited 12 in Seattle for an awesome group stage at the end of July (almost purely for seeding purposes), and finally the Main Event at the Key Arena from August 3rd-8th. EG defeated CDEC (wildcard) and won 18 million dollars, which was $1 million from Valve to get it going, and ~$17 million raised via crowd-funding, where 25% of all compendium proceeds went to the Prize Pool, and 75% (approx. $51 million) went to Valve. The success of TI5 has reverberated throughout gaming and international media.
You could even say that it has touched COH2.
28 Sep 2015, 10:42 AM
#5
1
Posts: 641 | Subs: 1
EG defeated CDEC (wildcard) and won 18 million dollars, which was $1 million from Valve to get it going, and ~$17 million raised via crowd-funding, where 25% of all compendium proceeds went to the Prize Pool, and 75% (approx. $51 million) went to Valve.
I have a feeling Ami is trying to justify his 50%
28 Sep 2015, 13:01 PM
#6
6
Posts: 600
Now look at the difference between TI5 and OCF....
TI5:
2 day Quali is the first thing to pops out. Players had time to relax from previous games and get some sleep.
OCF:
1 day Quali with a 5 minute break between games that is not enough even to stretch or take a piss. Players had to play multiple games non stop. If you consider that all players are from a different timezone this affects the gameplay as well.
TI5:
Valve is a company that is out to make money from whatever it has... So 75% of the donations going to it is no big surprise, on top of that the amount of playerbase of Dota2 is some milion people who get something in return for the money they spent be it skin(s) or other in game items that are shiny.
OCF:
Community founded event that is run by the community (not a company)
to promote the game and give an incentive to players to be competitive and possibly increase the game playerbase. So it makes sense that the prize pool shouldn`t have been split to 50% but more like 70-75% to the pool and 30-25% to the organizers.
TI5: all the invitees proved them their worth in different tournaments between TI:4 and TI:5 and we all are pretty sure they will be playing after TI:5
OCF:
You can`t say the same about the invitees here. As some of them appear only on tournaments and only as invitees. There was no small tournaments between OCF and the last big thing and even there was not all the invitees appeared there. Also some invetees have a tendency to rage quit after 5 minutes on the main event game ( OMGlulz).
P.S: In dota2 you are not allowed to abuse or exploit bugs or they don`t exist as the game is patched before any major event.
Now in OCF we can see the abuse of a broken unit Centaur, ghosting sandbags (Only epic players are allowed to do that shit apparently) lulz KV8 "the fiery breath of Stalin".
If the game wasn`t fixed before OCF, referees and organizers should have banned such units, which apparently they didn`t think was a good idea.
TI5:
2 day Quali is the first thing to pops out. Players had time to relax from previous games and get some sleep.
OCF:
1 day Quali with a 5 minute break between games that is not enough even to stretch or take a piss. Players had to play multiple games non stop. If you consider that all players are from a different timezone this affects the gameplay as well.
TI5:
Valve is a company that is out to make money from whatever it has... So 75% of the donations going to it is no big surprise, on top of that the amount of playerbase of Dota2 is some milion people who get something in return for the money they spent be it skin(s) or other in game items that are shiny.
OCF:
Community founded event that is run by the community (not a company)
to promote the game and give an incentive to players to be competitive and possibly increase the game playerbase. So it makes sense that the prize pool shouldn`t have been split to 50% but more like 70-75% to the pool and 30-25% to the organizers.
TI5: all the invitees proved them their worth in different tournaments between TI:4 and TI:5 and we all are pretty sure they will be playing after TI:5
OCF:
You can`t say the same about the invitees here. As some of them appear only on tournaments and only as invitees. There was no small tournaments between OCF and the last big thing and even there was not all the invitees appeared there. Also some invetees have a tendency to rage quit after 5 minutes on the main event game ( OMGlulz).
P.S: In dota2 you are not allowed to abuse or exploit bugs or they don`t exist as the game is patched before any major event.
Now in OCF we can see the abuse of a broken unit Centaur, ghosting sandbags (Only epic players are allowed to do that shit apparently) lulz KV8 "the fiery breath of Stalin".
If the game wasn`t fixed before OCF, referees and organizers should have banned such units, which apparently they didn`t think was a good idea.
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