IMO fighting positions can be tweaked to rectify the current USF early game vs OST and late game vs infantry spam issues that the majority of the player base is experiencing while also increasing the amount of viable strategies and encouraging more diverse army composition. These tweaks compliment the USF themes of versatility and mobility while not being OP.
-allow fighting positions to be refunded for a 80% return in MP. Think of Terran Bunkers as an example. This would promote construction of fighting positions early game.
-allow full ability usage (with some exceptions like satchel charges and defensive stance) from within fighting positions. This change lends itself to very interesting tactics. A forward retreat point in a fighting position, and Riflemen throwing grenades come to mind.
-remove the MG upgrade, and allow MG teams and possible mortar teams to go inside.
Fighting positions are the USF's missing link
31 Jul 2015, 05:55 AM
#1
Posts: 1891
31 Jul 2015, 06:10 AM
#2
Posts: 204
and have it not be damaged by small arm fire.
31 Jul 2015, 06:39 AM
#3
Posts: 1116 | Subs: 1
Permanently BannedI wish it wasn't a dirt mound but rather an actual foxhole. same for ost trench.
31 Jul 2015, 07:53 AM
#4
Posts: 2779
I wish it wasn't a dirt mound but rather an actual foxhole. same for ost trench.
Ost trench is a joke dude.
31 Jul 2015, 16:28 PM
#5
Posts: 141
Yeah, fighting positions refund would be pretty great.
One thing I don't get about fighting positions/units garrisoned in bunker/trench - why do they have to be AOE deathdraps? One grenade will kill an entire squad, mortars and other things of that nature frequently wipe/severely damage the entire squad. A 30MU grenade should never ever wipe a full health squad IMO. Grenades should have like a max damage modifer added - like do a max of 160 damage, whether that is absorbed by 2 models or 6 would just depend on how they are stacked.
Garrisoning inside FP/Bunker/trench is squad suicide.
One thing I don't get about fighting positions/units garrisoned in bunker/trench - why do they have to be AOE deathdraps? One grenade will kill an entire squad, mortars and other things of that nature frequently wipe/severely damage the entire squad. A 30MU grenade should never ever wipe a full health squad IMO. Grenades should have like a max damage modifer added - like do a max of 160 damage, whether that is absorbed by 2 models or 6 would just depend on how they are stacked.
Garrisoning inside FP/Bunker/trench is squad suicide.
1 Aug 2015, 06:06 AM
#6
8
Posts: 2470
Yeah, fighting positions refund would be pretty great.
One thing I don't get about fighting positions/units garrisoned in bunker/trench - why do they have to be AOE deathdraps? One grenade will kill an entire squad, mortars and other things of that nature frequently wipe/severely damage the entire squad. A 30MU grenade should never ever wipe a full health squad IMO. Grenades should have like a max damage modifer added - like do a max of 160 damage, whether that is absorbed by 2 models or 6 would just depend on how they are stacked.
Garrisoning inside FP/Bunker/trench is squad suicide.
relic fucked up in this game; grenades are supposed to be garrison counters but the only ones they end up countering are player built ones, those tiny wood bunkers, and the wood buildings on Mud that they blow up in one hit.
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