Take out Tiger Ace... It's a total cop out
Posts: 2115 | Subs: 1
BS.
Posts: 830
I had my Ace experience yesterday. I played USF and kept him in his base the entire game, boom here comes the Tiger Ace and im left with 2 Riflemen and an Ambulance after, literally, 30 seconds.
BS.
Same here, I kept an Ostheer player at bay on Minsk Pocket, had 3 at guns, one was a stolen pak. Killed his p4 and his ostwind.
Guess what, Tiger ace comes out, and togheter with lmg 42 gren blob, just a move in. Tiger ace one shots my vet 3 mg42, can't stop blob, blob a moves onwards, starts picking of riflemen by focus firing, Tiger ace snipes them on retreat. USF at guns ping of its front without doing damage, not even the SPECIAL rounds do anything. Tiger ace snipes them as well and pak manages to damage it twice before getting rifle naded.
5 minutes later he is standing in my base calling me a noob.
This doctrine, more pure cancer than CAS. It is beyond broken vs USF
Posts: 3602 | Subs: 1
best ways to deal with is:
1- Backtech T1 and build a m20 + mines + your usual AT stuff.
or
2- 2 Jacksons with a lot of micro (3 is better)
or
3- M10 spam.
Or a mix of all of the above.
Posts: 1108
Posts: 2819
Not only because it's strong (it is killable), it gives the player a huge window to make a comeback in the game.
And just, I hate the way it looks haha This gold-ish look between all the grey/dark green looking soldiers and tanks. Nah, I really don't like it.
Posts: 773
In 2v2 its not that bad, I managed to kill a Tiger ace AND a panther after the ace hit an m20 mine with 3 M10's but had that have not hit a mine or been 1v1 I would have been screwed.
I hate how the best tank in the game costs ONLY MP.. "But you get a limited income when its on the field":
When it hits the field its already late enough for the 'negative' effects to have much of an impact. Who needs another tank when you have an ace? Or, just build the ace AFTER another tank/squads you need before the 'negative' effects take place.
After your initial push, you will have killed 2 (at least squads), vet wiped, 1 shot each. 560mp gone for the enemy (usf) player right there, over HALF of the tigers cost. Wipe 1 more and you have near matched the cost of the Tiger ace.
Near every shot is a guaranteed MP drain on the allies making them suffer the negative effects more than the OST player.
Give it a fuel cost, up the MP cost, reduce MP, Muni, Fuel to next to nothing when its out or as the title says, just get rid of it, nothing worse than winning out of skill and outplaying the enemy, to losing because of a unit that, for lack of a better word, tanks everything.
Follow the Tiger ace with a pak, win.
Posts: 1534 | Subs: 1
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Posts: 18
I just think the Tiger Ace doesn't add anything to the game. If I get defeated by a regular tiger that's cool with me, Tiger Ace just feels so cheesy. I wouldn't miss it if it was gone.
In teamgames you can deal with it relatively normal, but in 1v1s I've seen some ridicilous comebacks.
Check out this game casted by Romeo. Pinned to my base I made a massive comeback just with that Tiger ace.
Blasphemy , Kappa
Posts: 61
Very solid tank
Cons of tiger ace: You really have to babysit it because you can call ONLY one tiger ace on
a BAttlefield . If it dies ,you can't call another one.
It will drain your resources drastically.
Posts: 133
Posts: 166
I personally hate this game because all they do is nerf Allies and they leave Axis with their fucking terminator infantry and tanks. I wonder how we even won WW2 if all the Germans did was massacre us.
Just look at the campaign and unit designs. Mobs of untrained slavic monsters against a professional German force
Honestly though, the Tiger Ace is fine, just needs to cost some fuel for it to make sense. In even games with both sides expending their fuel to push forward tanks it just seems ridiculously unfair for the Ost to have a manpower tank thats also the best tank in the game.
Posts: 875 | Subs: 6
Posts: 1487
The Tiger Ace really needs a fuel cost.
300+ fuel
Posts: 928
I personally hate this game because all they do is nerf Allies and they leave Axis with their fucking terminator infantry and tanks. I wonder how we even won WW2 if all the Germans did was massacre us.
I don't know, recently allies have been getting a lot of buffs.
Terminator infantry - thats a sign of you getting outplayed
Posts: 473
Permanently Banned
300+ fuel
Then nobody would take Elite Troops doctrine for the tiger ace, but just for the troop training like I do myself. Vet 3 instant grenadier, mg42, mortar squad is pretty nice haah
Posts: 1487
Then nobody would take Elite Troops doctrine for the tiger ace, but just for the troop training like I do myself. Vet 3 instant grenadier, mg42, mortar squad is pretty nice haah
its their problem what they take or not take. this units must cost at least 300
Posts: 473
Permanently Banned
its their problem what they take or not take. this units must cost at least 300
800 mp, 300 fuel and a totally crashed economy, you might as well delete the tiger ace from the doctrine all together then, which I would prefer if I am totally honest.
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