Abandon vehicles change
Posts: 250
How about enemy/friendly is only able to capture the abandoned vehicle once its fully repaired ?
Posts: 144
Because too much time is spent to repair it.
Posts: 250
Posts: 783 | Subs: 3
Posts: 250
Stop losing heavy tanks in enemy territory... Is just my idea... I'll bill you.
has not happened to me yet i just lost a scout car and then imagined what if it was a tiger come on whats the point in giving tips ? its just a suggestion :| the main problem of this community is as soon as you post something instead of talking about it everyone goes for giving tips.
like barton makes a topic about snipers and %99 comments on his topic is giving him tips how to use snipers instead of giving their idea about his suggestion
Posts: 16
Posts: 475
Posts: 16
Posts: 2425
Permanently BannedAbandoned Support Weapons, however, are systematically imbalanced because Sov can reman Ostheer equipment with 6 men, compared to Ostheers 3 man.
There is no rational reason, in congruence and assymetric design, that Sov support has 6 men, which is their nominal squad size, whereas Ostheer, where nominal squad size is 4, has only 3 on support weapons.
Ostheer support crews need to be naturalised to 4man.
Posts: 250
I dont have a problem with abaondoned vehicles. Their value as abandoned (and therefore value when taken by opposition), is balanced against their relative cost vs survivability.
Abandoned Support Weapons, however, are systematically imbalanced because Sov can reman Ostheer equipment with 6 men, compared to Ostheers 3 man.
There is no rational reason, in congruence and assymetric design, that Sov support has 6 men, which is their nominal squad size, whereas Ostheer, where nominal squad size is 4, has only 3 on support weapons.
Ostheer support crews need to be naturalised to 4man.
how about decreasing soviet crew members to 3 and give them same health as ostheer ? atleast now axis sniper has something to do facing 3 men instead of 6 also probbaly we get a chance to kill garrisoned soviet troops! increasing axis to 4 men is another mistake its just gonna be a game with spamming support units in buildings
Posts: 2425
Permanently BannedReducing Sov Support to 3 man, while superficially congruent, would unfairly advantage Ostheer crews over Sov, because they have armor.
There is no rational why Ostheer dont have 4man crews.
Posts: 250
Reducing Sov Support to 3 man, while superficially congruent, would unfairly advantage Ostheer crews over Sov, because they have armor.
There is no rational why Ostheer dont have 4man crews.
No i didnt mean just reducing them. i meant reducing to 3men and give them same health as axis just like what we had in coh1
Posts: 2425
Permanently BannedWhat differentiates them, is armor.
Posts: 250
Ostheer and Sov have the same health, per model.
What differentiates them, is armor.
jesus ok health armor everything should be same for both crews. honestly you need such detailed post ? when we say health we mean both. and last time i checked i didnt see any solder having armor on his body unless u mean the helmet ?
Posts: 1620 | Subs: 2
Posts: 2807 | Subs: 6
Livestreams
44 | |||||
25 | |||||
7 | |||||
1 | |||||
284 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.639230.735+2
- 5.276108.719+27
- 6.306114.729+2
- 7.921406.694-1
- 8.262137.657+3
- 9.722440.621+4
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
4 posts in the last week
35 posts in the last month
Welcome our newest member, Shunnarah
Most online: 2043 users on 29 Oct 2023, 01:04 AM