Pak 40 - Target Weak point
Posts: 773
Luckily it only happened to me once but after watching several live games I keep seeing it more and more, it practically wipes any tank that gets hit by it as the TWP stops the tank from moving, it gets hit by a second follow up shot a second later and, when the tank regains the ability to move, BAM hit by the reloaded regular shot and dead.
Kind of on topic, is anyone else not getting the "Stuart ready" notifications once its built? Along with no para LMG/inf comp LMG sounds, and of course, the grenade bug is still present.
EDIT: Also, someone needs to tell the Germans that the USF are not communists or "Red bastards".
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I'll edit this post with a video in about 9 hours as my internet is poop, ha.
EDIT: Video of it in action:
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https://youtu.be/t9veWt3SeLg
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20(?) Ammo for a dead tank? I'll buy that for a dollar.
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30 munitions, I thought it was 45 before but even the 30 munitions cost surprised me.
Given that useless button costs 40. Yea.
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Given that useless button costs 40. Yea.
I wouldnt call button useless, but obviously TWP is 384x better for less muni.
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Posts: 1702
This ability currently is just as stupid as the old ram, precision strike, old button... Esp for the pak-40. On the stug and tiger ace its okay, but the pak-40 is just ridiciluosly strong with it.
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TWP just needs to be changed. Maybe it should be replaced with APCR rounds that just give 2x penetration for like 10 seconds, or maybe make it like the OKW puma stun shot, disabling the vehicles turret for some tmie.
This ability currently is just as stupid as the old ram, precision strike, old button... Esp for the pak-40. On the stug and tiger ace its okay, but the pak-40 is just ridiciluosly strong with it.
I'll say it's the other way round even though each has it's pros and cons.
Pak40 is a 4s active stun shot on a vulnerable platform.
Stug + TA are select a target to ensure 100% pen and stun on a mobile platform.
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