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USF Underpowered. I HATE axis.

23 Jul 2015, 09:50 AM
#21
avatar of __deleted__

Posts: 830

So you want to have more options at the start of the game. You want rangers. Why do you think having rangers at the start, meaning 0cp right away, is a good thing balance wise?
23 Jul 2015, 09:58 AM
#22
avatar of Kronosaur0s

Posts: 1701

I believe rangers will be added later in the form of some commander, but an early game unit? dont think so, man
23 Jul 2015, 10:16 AM
#23
avatar of CadianGuardsman

Posts: 348

It would be nice to have something like a "Weapons Company" Commander with a USF Sniper Health of German Sniper RoF of Soviet, M1919A4 Tripod Mounted 30. Cal, and a 81mm Mortar all at 1-3 CP basically having CoH 1's Weapon Support Platoon building tied in.

Perhaps even have Assault Engie's thrown in as a tier 0. Sure it wouldn't scale well, but it'd make for a very different USF for fun games.
23 Jul 2015, 10:23 AM
#24
avatar of Porygon

Posts: 2779

L2M10. Kappa

Best USF anti blob unit.
23 Jul 2015, 12:50 PM
#25
avatar of BeefSurge

Posts: 1891

IMO biggest USF issues are lack of indirect fire, maintaining field presence without Major, and lack of infantry AT weapons.

Buff the ambulance speed so it can quickly slip in and reinforce troops for another round, give the Americans a mortar, and make the Bazooka actually worth the munis.
23 Jul 2015, 13:12 PM
#26
avatar of steel

Posts: 1963 | Subs: 1



I dont know how. Lol. But you have my verbal consent to do as you please kind sir.
State your preferred title if you wish a change. :)


Keep it. It is very funny to watch when people reply not reading OP :)
I would do so but the OP has the final decision. :)
23 Jul 2015, 13:27 PM
#27
avatar of Rizza
Donator 22

Posts: 101



Not entirely sure what context the word "meta" us being used in...or what it means, but you sound like you know what you're talking about. Lol.


I'm pretty sure "meta game" means the most commonly used strategy/build order by players with faction.
23 Jul 2015, 15:33 PM
#28
avatar of Loki

Posts: 96

I am of the school of thought that all of the heavy weapons should be in tier 0. And should be unlocked with the first officer purchase. Who ever mentioned that in this thred, Iam with you.

Now, for the meat. I think after you buy let's say Lieutenant, you have the option to buy Lieutenant's men. A squad of 5, with the same weapons as the Lt. himself. They are expensive to reinforce and buy. 340 mp/ 36 mp respectively.

They would take the vet of riflemen and ability changes to make them less utilitis. Specialists.

Same for captain. take away all abilities and add rifle grenade.

Major, Iam a bit spilt on this one. and really it depends on what relic wants to do with incoming us commanders. but.... ranger equivalent ; or a sergeant. which would be like a scouting officer. flare, Springfield upgrade. binoculars or something.

You can buy as many as u want of these guys, but if the officer is dead they become locked.

Maybe, maybe not. tell me what ya'll think
24 Jul 2015, 00:34 AM
#29
avatar of RMMLz

Posts: 1802 | Subs: 1

a Grease Gun upgrade for REs might help. New starting strats for USF is welcome, but not with commanders. Core faction design is very restricted.
25 Jul 2015, 13:07 PM
#30
avatar of Trubbbel

Posts: 721


Keep it. It is very funny to watch when people reply not reading OP :)

It would come down to an argument whether the real idea is in the title or something in the post. In the end YOU might be wrong, maybe the headline was the correct info after all. All it takes is another "just kidding" to turn it all around.
25 Jul 2015, 14:05 PM
#31
avatar of pussyking
Donator 11

Posts: 551

Just add a USF commander with a Pershing and rangers.
25 Jul 2015, 15:02 PM
#32
avatar of Fluffi

Posts: 211

I am too lazy to read all this but I have to say:

If US support weapons (.50 cal, Pack Howitzer) were more viable, that could help :D

The combination of infantry and support weapons, plus tactical positioning involved in making them advance are some of the most interesting mechanics in the game. Relic should encourage that!

It helped OKW that 'support' units got more attractive (ISG price reduction, Kubel). That's my opinion.
25 Jul 2015, 17:10 PM
#33
avatar of LOLw0wwww

Posts: 48


It would come down to an argument whether the real idea is in the title or something in the post. In the end YOU might be wrong, maybe the headline was the correct info after all. All it takes is another "just kidding" to turn it all around.


I'm OP. The title was a joke...meant to piss off all of the axis loving fanboys (not my best idea lol). HOWEVER, USF is lacking a little and rifleman bore me...so I wanted to ask if Relic planned on adding any additional units so I could actually not be forced into building riflemen like they're on sale or something. Lol.
26 Jul 2015, 02:42 AM
#34
avatar of SwonVIP
Donator 11

Posts: 640

Dont feed the trolls... definitely a smurf account OpieOP
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