Hey people, again another question.
Or rather several at once.
I'm in the final pre-beta stage of creating my Mod Pack. And as a finishing touch, I want to adjust the AI behaviour. Not the combat behaviour, but some general things.
1. How can I tell the AI which custom units to use - and with a priority or probability maybe?
I found that a lot of squads are listed under ai_economy\complete\default. Although OKW and USF squads seem to be missing. The AI automatically started deploying custom units anyway - but is there a way to influence the probability? The economy values [utility, per_unit_X] have no documentation and I can't figure out what effect they have. Any intel on this would be really helpful.
2. How can I tell the AI which upgrades to buy - and with priority or probability maybe?
Same issue as with the squads. I have created several custom upgrades from scratch that need to be "researched" at buildings to unlock certain squads/units/vehicles/other upgrades (similar to battle phase). How can I make sure the AI will actually purchase these upgrades to gain access to the stuff? Or how likely the AI will choose to do so?
3. Can I influence the AIs choice of skin pack?
The AI chooses a specific skin pack very often, one that doesn't fit the aim of my mod pack (era focused). Is there a way to force the AI to not use a certain Skin Pack or use another one with higher probability - without forcing the skin for every vehicle entity, so that players can't use skin packs either?
I hope there is even any knowledge about this. Any help is appreciated.
Adjusting general AI behaviour? [Attribute Edior]
16 Jul 2015, 23:55 PM
#1

Posts: 84
17 Jul 2015, 00:30 AM
#2


Posts: 756 | Subs: 8
3. Unfortunately, no.
17 Jul 2015, 09:28 AM
#3

Posts: 84
Now that is just... great. But I guess chances were slim anyway.
By the sheer extent of your comment I take it that you meant not just No.3 but that "NO" holds for 1. and 2. as well?
Is there at least a way to influence the AIs choice of commander abilities? Like - on Hard the AI uses a lot more abilities than on Normal Difficulty. Can I make the Normal AI use these, too?
By the sheer extent of your comment I take it that you meant not just No.3 but that "NO" holds for 1. and 2. as well?
Is there at least a way to influence the AIs choice of commander abilities? Like - on Hard the AI uses a lot more abilities than on Normal Difficulty. Can I make the Normal AI use these, too?
17 Jul 2015, 12:53 PM
#4


Posts: 756 | Subs: 8
Just for 3, I haven't messed with the AI, yet.
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
![]() |
![]() |
![]() |
96 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
21 | ||
![]() |
![]() |
![]() |
19 | ||
![]() |
![]() |
![]() |
12 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43163.872+9
- 2.59482.879+8
- 3.800454.638-1
- 4.13244.750+6
- 5.286162.638+4
- 6.18151.780+4
- 7.313114.733+9
- 8.376255.596+2
- 9.17773.708+3
- 10.14165.684+9
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1360
Board Info
402 users are online:
402 guests
0 post in the last 24h
8 posts in the last week
72 posts in the last month
8 posts in the last week
72 posts in the last month
Registered members: 53433
Welcome our newest member, nhacaiuytiniyokdev
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, nhacaiuytiniyokdev
Most online: 2043 users on 29 Oct 2023, 01:04 AM