Something I've noticed when using Priests is that if you destroy a building, wipe a squad or kill a vehicle on the first 1-2 hits of the barrage, the last rounds will not fire at all. I'm relatively certain that thee priest fires 6 rounds in a single barrage, so if it happens on the first shot, you are deprived of an additional five rounds. I've seen it occur on vehicles, on infantry, as well as OKW base buildings.
I don't know why this happens, but I've also noticed that the vehicle starts to turn on its own as soon as it stops firing, usually if an enemy unit is sighted, so this might have something to do with this bug.
Really frustrating when you fire a barrage, get a really nice wipe or kill, and then it stops firing even though you might have been able to score more hits on other infantry or vehicles in the area.
Has anyone else noticed this bug aside from myself?
Priest stops firing after destroying / wiping units.
16 Jul 2015, 20:10 PM
#1
Posts: 155
16 Jul 2015, 22:37 PM
#2
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Posts: 128
I have. Thought it only happened if you specifically target a building.
16 Jul 2015, 23:00 PM
#3
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Posts: 640
Never happend to me
16 Jul 2015, 23:38 PM
#4
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I reported this bug in the alpha. So they might fix it with one of the upcoming patches.
The bug can pretty easily be replicated by anyone who doesn't know it. Just place an infantry squad (preferably one with a low entity count: grens, major) on a mine (just to ensure an early kill) and fire the barrage at the closest distance at the squad.
The refacing is however not a bug it's just because the priest has a mounted mg that will try to fire at enemy units.
The bug can pretty easily be replicated by anyone who doesn't know it. Just place an infantry squad (preferably one with a low entity count: grens, major) on a mine (just to ensure an early kill) and fire the barrage at the closest distance at the squad.
The refacing is however not a bug it's just because the priest has a mounted mg that will try to fire at enemy units.
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