Kick Mark Target from COH 2
Posts: 424 | Subs: 2
X is debatably too powerful so Y should be to gets us nowhere and I'd be willing to give up things as both Axis & Allies to create a more even and fun game experience. The main issue I have with Mark Target is that makes any tank less than a heavy (Panther being the exception) get destroyed as one less shot is huge. Having no tools to counter Mark Target goes directly against the counter system Company of Heroes has. Blitz can be with engine damage & Smoke with Attack Ground. The only you thing can do with Mark Target is to retreat, a poor option and rather absurd.
Spending 80 munitions on a tank to get a near certain penetration I would gladly pay for as it will let medium tanks and below survive and give a buff to all Soviet stock tanks. Directly buffing light vehicles, Tank Destroyers, & medium tanks while helping against late Axis heavy armour. Reducing RNG in favor of a more consistent gameplay and less frustration on whoever the poor sod who had Mark Target on them. However, I do agree Command Panther Mark Target should be toned down as well in hand with Soviet Mark Target. Maybe be even completely different rather than copy paste but thats another discussion.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1194 | Subs: 1
Well I don't consider panther OP so thats that.
I'm confused, who called the Panther OP?
All I and anyone else ever said was that stock Soviet units scale like crap, and would be aided vs. the much more powerful stock German armor if mark target became an increased pen ability, while reducing the amount of RNG in the game.
Posts: 1484
Posts: 4951 | Subs: 1
Yea lets make Guards Mortar even more useless, sure!
Guards Motor is still by far the most meta and powerful Soviet Doctrine by a mile.
Posts: 728
Guards Motor is still by far the most meta and powerful Soviet Doctrine by a mile.
Now in light of the new coming patch it looks as if your not going to see nearly as many 85's so I think we need to wait before we nerf the entire commander into oblivion. 120mm has already been nerfed so much and is borderline crap again.
Posts: 587
Now in light of the new coming patch it looks as if your not going to see nearly as many 85's so I think we need to wait before we nerf the entire commander into oblivion. 120mm has already been nerfed so much and is borderline crap again.
You might see more 85´s or you might make a daring rush to enemy base and kill his T3 before he can build his T4 to get them, same works for Allies since OST buildings cost a ton of resources after this patch, making base rushes viable, or you can just build a howitzer and shell them to death before being bombed to death by CAS
Posts: 17914 | Subs: 8
You might see more 85´s or you might make a daring rush to enemy base and kill his T3 before he can build his T4 to get them, same works for Allies since OST buildings cost a ton of resources after this patch, making base rushes viable, or you can just build a howitzer and shell them to death before being bombed to death by CAS
Given the spammability of T34/76(1 34/85 is 145 fuel, 2 76s are 160) I believe guard motor will be much less popular and other doctrines will get second wind.
Just imagine how the production will speed up with dank hunter scavenging or KV-8/1/M4C + T3 support.
There are certainly some new doors opened here.
It will also take some time before CAS falls out from the spot light.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1006
even more useless
This commander is still one of the best I think. Its still a viable commander, along with others now. Its not because more commanders are good now, Guard Motor is useless...
Posts: 2396 | Subs: 1
Let's not proceed like Relic does and totaly burry a faction, even if they are soviets .
That's about it.
Posts: 525
Posts: 1108
Kick Tiger Ace and the ability to buy veterancy and then we talk...
oh yeah nice comparison
ontopic:
kick the mark target from the command panther as well. Both abilitys are dump
Posts: 525
oh yeah nice comparison
ontopic:
kick the mark target from the command panther as well. Both abilitys are dump
Buying vet is idiotic in my opinion...Tiger Ace idiotic...Mark Target is idiotic...
Posts: 11
Absolutely! This ability is pure cancer at its finest. No counterplay, low cost, and no risk.
Both versions should burn in COH hell.
/salt tears
"No counter" said someone who never use Ostwind Flakpanzers, AA OKW halftrack, AA tier 4 OKW or the base defense of OKW itself
Posts: 1194 | Subs: 1
"No counter" said someone who never use Ostwind Flakpanzers, AA OKW halftrack, AA tier 4 OKW or the base defense of OKW itself
You do know that the mark target plane being shot down has no effect on the actual mark target ability, don't you?
Also, the OKW version doesn't even have a plane, so there's that.
Posts: 1954
You do know that the mark target plane being shot down has no effect on the actual mark target ability, don't you?
Also, the OKW version doesn't even have a plane, so there's that.
Replace mark target with a buff to penetration, for both mark targets (which would make the Command Panther one useful only against IS2's or other heavies).
Posts: 1194 | Subs: 1
Replace mark target with a buff to penetration, for both mark targets (which would make the Command Panther one useful only against IS2's or other heavies).
...Until Brits come out
But yeah, this is the best idea I've heard. It will boost weak pen units, and not make powerful units even more powerful.
Posts: 923
Posts: 978
Just imagine how the production will speed up with dank hunter scavenging or KV-8/1/M4C + T3 support.Actually a very big problem on rails and metal. The amount of resources you can get out of those wrecks with the salvage kit is insane. We are talking about multiple vehicles for no fuel cost here.
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