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Cruzz's The More You Know

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20 Aug 2015, 02:43 AM
#281
avatar of Ulaire Minya

Posts: 372

Today I found out that the radio net stacks off of the usf ambulance. Take that as you will.
20 Aug 2015, 06:26 AM
#282
avatar of Cruzz

Posts: 1221 | Subs: 41

Today I found out that the radio net stacks off of the usf ambulance. Take that as you will.


I don't understand why people have this need to come make up lies like this. Even assuming you weren't just doing this out of malice, you're posting an anecdote that would take literally 1 minute for you to check to be false ingame or in the tools.

EDIT: Misunderstanding.



wait what?

so my sherman will get a bonus from my allies IS-2 or t70 spam?


As long as they're in range of the sherman, yes.
20 Aug 2015, 07:22 AM
#283
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post20 Aug 2015, 06:26 AMCruzz

As long as they're in range of the sherman, yes.


i just realized that the sherman receives the buff, it doesn't give it. i had always assumed that the sherman gave the buff to the other shermans. that's still silly but it makes more sense.
20 Aug 2015, 12:55 PM
#284
avatar of Ulaire Minya

Posts: 372

jump backJump back to quoted post20 Aug 2015, 06:26 AMCruzz


I don't understand why people have this need to come make up lies like this. Even assuming you weren't just doing this out of malice, you're posting an anecdote that would take literally 1 minute for you to check to be false ingame or in the tools.





20 Aug 2015, 13:37 PM
#285
avatar of AvNY

Posts: 862

So is the 3x "stacking buff = to a 30% reduction in fire rate (10 + 10 +10) or a 27% reduction (100x.9x.9x.9)?

Either way that is actually a pretty good buff for vet1... equals the fire rate of 1.33 or 1.3 Shermans, thus each vet1 Sherman is 33% more Shermans shooting.

Or is there something I missed?
20 Aug 2015, 13:59 PM
#286
avatar of Cruzz

Posts: 1221 | Subs: 41





Ok, sorry, my mistake. Thought you meant the regular sherman (or bulldozer which has the same aura).

Easy Eight check for the aura is completely different, it will trigger from itself (so as long as you have a vet1 easy eight you straight up get the first level bonus) and it only checks for "vehicle" so it will trigger off any friendly vehicle for the other two levels. But has lower radius than the regular Sherman at 20 vs 35 for the aura.


So is the 3x "stacking buff = to a 30% reduction in fire rate (10 + 10 +10) or a 27% reduction (100x.9x.9x.9)?


Latter, nearly everything in the game is multiplicative, the few instances of additive bonuses are generally screwups that haven't been fixed.
20 Aug 2015, 14:25 PM
#287
avatar of AvNY

Posts: 862

jump backJump back to quoted post20 Aug 2015, 13:59 PMCruzz



Latter, nearly everything in the game is multiplicative, the few instances of additive bonuses are generally screwups that haven't been fixed.



So it is still pretty good assuming there are other tanks around, no? And even better on an E8.
20 Aug 2015, 14:44 PM
#288
avatar of Ulaire Minya

Posts: 372

jump backJump back to quoted post20 Aug 2015, 13:59 PMCruzz


Ok, sorry, my mistake. Thought you meant the regular sherman (or bulldozer which has the same aura).

Easy Eight check for the aura is completely different, it will trigger from itself (so as long as you have a vet1 easy eight you straight up get the first level bonus) and it only checks for "vehicle" so it will trigger off any friendly vehicle for the other two levels. But has lower radius than the regular Sherman at 20 vs 35 for the aura.




No worries, I didn't realize that only applied to Brad Pitt Shermans until I rewatched the replay.
20 Aug 2015, 14:45 PM
#289
avatar of Ulaire Minya

Posts: 372

23 Aug 2015, 13:07 PM
#290
avatar of Sesleri

Posts: 46

Does USF rifleman nade work the same vs. cover as described for Gren riflenade? Cover status determined by throwing location and not detonation location?
23 Aug 2015, 19:30 PM
#291
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post23 Aug 2015, 13:07 PMSesleri
Does USF rifleman nade work the same vs. cover as described for Gren riflenade? Cover status determined by throwing location and not detonation location?


all abilities that work like that should work the same.
23 Aug 2015, 22:17 PM
#292
avatar of BeefSurge

Posts: 1891

Cruzz, I beg thee: if a pathfinder squad with dual bazookas ambushed a vehicle from cover, what is the increase in damage? (Assuming pen)
23 Aug 2015, 22:29 PM
#293
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Cruzz, I beg thee: if a pathfinder squad with dual bazookas ambushed a vehicle from cover, what is the increase in damage? (Assuming pen)
None? Pathfinders dont get increased damage...or any ambush bonuses for that matter? Not all units that can camo get damage bonuses.
23 Aug 2015, 22:45 PM
#294
avatar of BeefSurge

Posts: 1891

Then some random guy I met in a 4 vs 4 lied to me. Ty
24 Aug 2015, 10:22 AM
#295
avatar of __deleted__

Posts: 4314 | Subs: 7



cruzz how can ambulance kill own men ?

NOTE: it is from serious game it is not falsificate
24 Aug 2015, 10:29 AM
#296
avatar of Cruzz

Posts: 1221 | Subs: 41

how can ambulance kill own men ?


Crush while out of control
24 Aug 2015, 11:02 AM
#297
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post24 Aug 2015, 10:29 AMCruzz


Crush while out of control



no it was not out of control. It survived until end of game , it was one sided game when he wasnt even abl to attack my base , and my ambulance was only in my base so it was not out of control .

Can it happened somehow else ?
25 Aug 2015, 02:56 AM
#298
avatar of ClassyDavid

Posts: 424 | Subs: 2

There is a possibility I have seen on two occasions is where your vehicle is moving, your crew hopes out, and somehow its still going. I lost a entire crew due to this bug and lost half a crew as it will crush any infantry.
25 Aug 2015, 07:27 AM
#299
avatar of Cruzz

Posts: 1221 | Subs: 41


Can it happened somehow else ?


You crushed some unfinished wire you had started building
25 Aug 2015, 08:35 AM
#300
avatar of CombatWombat

Posts: 98

Hi Cruzz,

I'm a little curious about how the Conrete piecing round on the ISU-152 functions. Based on its name, I get the impression that its a shot that should pass through all shot blockers, in the same way the PAK43 round does.

More often than not however the piecing round is stopped by terrian or fails to pass through a building. Is this intended and I'm just mistaken with how the round should function?

Given its cost to use what then is the purpose of the ability if it fails to reliably punch through shot blockers or even just terrian?
From the Coh2Stats I noticed its has a much higher peneration compared to the normal armour piecing shot.

Lastly, does the type of ISU-152 round its currently using (armour piecing or explosive) have an affect on the Conrete Piecing round or is it a purely seperate ability?

Thanks!
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