You guys know how small the chance of this happening is right? The reason why it's seen on cons more often like I said is they are you easier to hit combined with the fact they have a high model count.
Pretty much confirms it has a lot to due with accuracy mechanics then (incremental as well as red cover). Because the shocks armor just allows them to shrug off shots instead of avoiding them.
Also means Vetted grens will do it more often due to that sweet vet 2 +40% accuracy.
PLEASE, stop spreading bullshit if you just are not 90% sure how something works or at least have the decency of looking for stats.
Let's start...
A unit under fire will stay longer suppressed, we all know that, but why the fuck can gren create a suppress, thats a mistery ... Do they have some autotesting process like we have in web development ? huge drawback : /
Normal infantry don't deal suppression, they make a unit remain on combat status which furthers reduce suppression recovery rate. Those are 2 completely different things.
1-"Accuracy does not affect suppression against the squad itself, but it affects splash suppression.
Basically:
For every bullet shot at the target squad it will receive the suppression value of the bullet multiplied with the cover modifier and modifier if the squad is suppressed, regardless if it hits or not.
Suppression_amount * cover_table_entry * squad_state_entry = Suppression per shot on target squad
For every bullet hitting the target squad, it will suppress all squads in an area around it depending on the cover modifier of the targeted squad (not the ones nearby!), the state modifier (pinned/suppressed) of the targeted squad the splash modifier.
Suppression_amount * cover_table_entry * nearby_suppression_multiplier * squad_state_entry = Suppression per hit on target squad for all squads in a nearby_suppression_radius area around the squad.
Keep the "targeted" and "hit" in mind. Accuracy matters for splash suppression and both splash and target suppression depend on the cover and state of the target squad.
Complicated? A bit
Now look at what that means:
If you are shooting at a pinned/suppressed squad, others in the area will receive lower suppression!
If you have two squads as targets, one in the open, one in green cover and you shoot at the one in the open, both will quickly get suppressed. If you shoot at the one in cover, none will get suppressed.
If you fire at a house, nearby units will not receive noticeable suppression.
And now comes the really trick part where knowledge shines.
If you fire at an Oberkommando truck or a tank, it will deal no damage, but massively suppress all squads around it since usually cover, state and accuracy are all < 1. For a tank as target they are all 1, meaning you have a huge splash suppression! ;p"
-Milkacow
Now, let's have some proper stats (http://www.coh2-stats.com/)
PF Kar:
Suppression far:0.0
Suppression radius:0.0
Nearby multiplier:0.0
Gren/Ober/JLI Kar:
Suppression far:0.006
Suppression radius:10.0
Nearby multiplier:0.1
Paratroopers and RE Carbine/Osstruppen Kar and maybe other weapons profiles:
Suppression far: 0.0
Suppression radius: 10.0
Nearby multiplier: 0.1
Note that the value is 0, so it won't do shit probably.