Suppression for Grens.. Bug/Working as intended?
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Why are you defending this, again?
Explaining why it's happening =\= saying it's okay
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Explaining why it's happening =\= saying it's okay
How many posts do you need?...
If riflemen were doing this, im sure you'd be singing a different tune...
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Posts: 4951 | Subs: 1
How many posts do you need?...
If riflemen were doing this, im sure you'd be singing a different tune...
It's broken and OP and I hope relic fixes it soon
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No particular order, my first video ever!
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No particular order, my first video ever!
Pretty much confirms it has a lot to due with accuracy mechanics then (incremental as well as red cover). Because the shocks armor just allows them to shrug off shots instead of avoiding them.
Also means Vetted grens will do it more often due to that sweet vet 2 +40% accuracy.
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Permanently BannedEven I knew pre-nurf volley fire was op
Jesus, some people
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I love how alex is soo biased, it takes him an entire thread to admit to an axis unit being op/broken
i said it was broken untended consequence of the new mechanics on page one, please stop it with the harassment
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blobs getting occasionally suppressed by massed grens.
1 unit is not a blob. Two Grens are not "massed"
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1 unit is not a blob. Two Grens are not "massed"
Luckily I explained my post on that very same page. I'm sorry for any confusion but I'm currently stuck in the hospital on painkillers so I'm not feeling the greatest.
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This has nothing to do with incremental accuracy as it is only enabled on HMGs and vehicle MGs
This has nothing to do with accuracy in general because suppression happens whether a shot hits or misses. AOE suppression probably requires a hit as otherwise some weird behaviour with it wouldn't make sense, but grenadiers have a 0.1 modifier on their AOE suppression so that's a really minor source of suppression.
This has nothing to do with blobbing because again AOE suppression is low as hell.
This also applies to obersoldaten basic rifles. And their STGs. No other infantry weapon has suppression apart from these three. I guess it should be noted that Jaeger Lights and Stormtroopers also use the grenadier rifle so they will suppress too.
Two full grens focusfiring a squad will suppress it in several volleys in red or no cover. Yellow cover will protect you from 3 squads but most yellow cover that actually covers anything gets destroyed fairly quick.
Frankly there isn't any change in the statfiles that would explain this so I'm assuming Relic has changed something about suppression mechanics in the engine.
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I guess I'll set a couple of things straight here because Alex seems intent on spreading his usual drivel.
Frankly there isn't any change in the statfiles that would explain this so I'm assuming Relic has changed something about suppression mechanics in the engine.
could you like; just say i'm wrong without insulting me? because this shit is starting to get old. And if your wondering why shit got changed in the engine...
Game Data Organization Effort
Previously when we increased the lethality of infantry it was done with a blanket modifier of weapon accuracy and received accuracy. What we have done is adjusted the data so that the actual weapon stats are relative to its lethality. The performance of the unit and weapons are not changed. This is simply a data cleanup effort.
Removed accuracy weapon and receive accuracy modifiers that was used to increase infantry lethality and create a class type. Move respective values into the accuracy of the weapons and the size of the unit.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page5
That probably has something to do with it.
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It'll get fixed, it's not intended, and it won't make any difference in your matches.
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