Just look at starcraft. One high templar could kill 50 marines (50 min/150 gas templar vs 2500 min of marines) but no one would say templar is OP. They'd just say get good and learn to micro.
You are comparing templars with MG 42s?
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Just look at starcraft. One high templar could kill 50 marines (50 min/150 gas templar vs 2500 min of marines) but no one would say templar is OP. They'd just say get good and learn to micro.
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Agreed that it is shitty for Americans having only access to riflemen for the first few minutes of the game. Maybe we need to think of some new strats as a community though. Mechanized assualt for the early jeep car thingy that I never used maybe? With nades, tech to stuart, who knows what kind of stuff will work if people change their playstyles
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Agreed that it is shitty for Americans having only access to riflemen for the first few minutes of the game. Maybe we need to think of some new strats as a community though. Mechanized assualt for the early jeep car thingy that I never used maybe? With nades, tech to stuart, who knows what kind of stuff will work if people change their playstyles
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You are comparing templars with MG 42s?
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Agreed that it is shitty for Americans having only access to riflemen for the first few minutes of the game. Maybe we need to think of some new strats as a community though. Mechanized assualt for the early jeep car thingy that I never used maybe? With nades, tech to stuart, who knows what kind of stuff will work if people change their playstyles
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I don't know who's alt you are in this forum but probably not a good player's one.
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I am Nosliw. My name and signature should have given you a hint.
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If you almost exclusively play as USF 1v1 then that doesn't help your understanding of game balance.
You are someone who, in the same topic, call people to L2P USF and next don't have a fucking clue how does work the faction.
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Add mortar to usf.See how it goes.If still a problem increase mp cost by 20-30.
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Yes. Some units are designed to be extremely cost effective with their ability to hard counter sloppy micro.
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Everything about COH2 makes flanking MGs easier. MGs cant see past obstacles. MGs have reduced line of sight. No bike to scout vision. No bike to push riflemen to prevent them from closing. No mines. Not only does CoH2 lack those things, then you add in Oorah ability, early and super cheap molotovs, and smoke grenades from the Americans? COME ON PEOPLE. YOU HAVE BRAINS. IT'S TIME TO START USING THEM. Don't rifle click your 4 riflemen in front of a MG and then QQ when you have to retreat. PLEASE.
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If you almost exclusively play as USF 1v1 then that doesn't help your understanding of game balance.
There are topics discussing new strats, because the old ones does not work( 4x RM running into MG42s, wiping the crew and stealing the MG)
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I don't know who's alt you are in this forum but probably not a good player's one.
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You are someone who, in the same topic, call people to L2P USF and next don't have a fucking clue how does work the faction.
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You have no games as OKW and almost none in Soviets or Ostheer lol. Don't throw stones if you live in a glass house.
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I'm glad you are mentioning it, I let you search now for my OKW, Sov or Ostheer super advises L2P in the forum
On the other hand you... not hard to found them.
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You have spent almost this entire thread just throwing insults at people and I have a sneaking suspicion a lot of the problems your having as USF is because you don't play other factions.
Playing one faction and only one cripples you.
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