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russian armor

buildings Help

21 Jun 2015, 13:08 PM
#1
avatar of apofisz22

Posts: 35

Hello
I would like to
I ask that you do here




in this

to have taken around by (buy)


this
I did
but it can not be considered (Buy)

21 Jun 2015, 13:48 PM
#2
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

What exactly are you trying to do? It is difficult to understand what you are asking.
21 Jun 2015, 14:06 PM
#3
avatar of apofisz22

Posts: 35

in order to build this up
that game
Become inside
the point is that we can build up
21 Jun 2015, 14:15 PM
#4
avatar of Schewi

Posts: 175

in order to build this up
that game
Become inside
the point is that we can build up


use google translator if you cannot speak english.
21 Jun 2015, 14:27 PM
#5
avatar of apofisz22

Posts: 35

jump backJump back to quoted post21 Jun 2015, 14:15 PMSchewi


use google translator if you cannot speak english.


sorry
21 Jun 2015, 14:36 PM
#6
avatar of apofisz22

Posts: 35

the game that we can build up the house
which is in the
WorldBuilder
This house
I my Mods (own mods)

it should be mods and to build up
This building ( house )


sorry
I do not speak English :(
21 Jun 2015, 14:46 PM
#7
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

My best guess is that you want to replace the HQ building with that house. Is that correct?

If so, you can change the animator in the entity_blueprint_ext of the HQ building with that of the house. There are some other things you will need to change as well, but that should get you started.
21 Jun 2015, 14:47 PM
#8
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

Are you trying to change the lookout of the basebuilding?
21 Jun 2015, 14:48 PM
#9
avatar of apofisz22

Posts: 35

jump backJump back to quoted post21 Jun 2015, 14:46 PMeliw00d
My best guess is that you want to replace the HQ building with that house. Is that correct?

If so, you can change the animator in the entity_blueprint_ext of the HQ building with that of the house. There are some other things you will need to change as well, but that should get you started.


Yes
21 Jun 2015, 14:48 PM
#10
avatar of apofisz22

Posts: 35

Are you trying to change the lookout of the basebuilding?

no :)
21 Jun 2015, 14:49 PM
#11
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8


Yes

Start by changing the animator in the entity_blueprint_ext of the HQ building, then.
23 Jun 2015, 16:52 PM
#12
avatar of apofisz22

Posts: 35

jump backJump back to quoted post21 Jun 2015, 14:49 PMeliw00d

Start by changing the animator in the entity_blueprint_ext of the HQ building, then.


ok thanks :)
Where can I find tutorials ?
is a website ?
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aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Yesterday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Yesterday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Yesterday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
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Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
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Rosbone: Big Tonk boners incoming :hansGASM:
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12 Feb 2025, 14:57 PM
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