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russian armor

Modded parts not showing up in AE? [CoH2]

10 Jun 2015, 11:06 AM
#1
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

Hello, I'm new to the forum, but I've been working on a private mod for some time now and have some experience with modding CoH2. Today I moved my OS to a SSD and I email-ed myself a copy of the immediate cache, .xml, .sga, and .mod files as backup before I formatted my old drive, but when I redownloaded them after I was done and opened them up in AE the modded stuff isn't shown under the mod folder anymore. Am I missing something?

The mod was in the beta stage, with the vanilla factions nearing completion. I spent a lot of time and pulled quite a few all-nighters for this mod, which is a solo project, and I'd hate to think that I've lost everything for good. If somebody could tell me how to recover the mod with only the aforementioned items (immediate cache folder, .sga, .xml, and .mod) at my disposal, it would be of great help :) If needed, I can send a copy of what I have.

Thanks for reading; someone please help me out!
10 Jun 2015, 14:50 PM
#2
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

Unfortunately, you did not back up your attributes from the instances folder.

The intermediate cache folder is where all your burnt files go before being put into the .sga, and has no other use.

So, it sounds like you lost the ability to edit your mod, since .rgd cannot easily be converted back to editable .xml. :(
10 Jun 2015, 19:41 PM
#3
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

jump backJump back to quoted post10 Jun 2015, 14:50 PMeliw00d
Unfortunately, you did not back up your attributes from the instances folder.

snip

...since .rgd cannot easily be converted back to editable .xml. :(


Easily back? So is there still a way to?
10 Jun 2015, 20:04 PM
#4
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

Well, there is an RGD to XML tool made by Copernicus, but it converts to regular XML and not the format that the Attribute Editor expects. So, you would have to manually edit each converted file to the proper format, which would be an absurd amount of work.
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