How to start PvP as an AI player?
Posts: 29
I played vCoH a little and have been with CoH2 since release. I have always played vsAI automatch or custom with a mate or two but never PvP. I have way too many hours(1962hrs!) but it's all vsAI. I have been wondering about my skill PvP but don't want to jump in and be matched against ppl way above my skill.
So.. where can I get a rundown on how matching works? Does the algorithm check your PvP time or just look at your arbitrary prestige rank?
Please don't troll me with L2P and Noob hate. Community support.. AMIRITE?!
Posts: 1664
Make sure to play as both Allies AND Axis though. IT will make both of your matchups stronger and you can switch factions when the search % is bad.
Posts: 354
Posts: 29
I think you picked the right game mode in 3v3 to learn the ropes. 4v4 is just too big and 2v2 you are more likely to get rekt. after you play 10 or 20 in 3v3 try some 2v2 and 1v1.
Make sure to play as both Allies AND Axis though. IT will make both of your matchups stronger and you can switch factions when the search % is bad.
Yeah this about what I was thinking but what I'm wondering is if I will be matched with my skill as a PvP noob or will I be matched with mates of my rank/prestige when it doesn't represent my actual skill/lack thereof.
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Posts: 168
Personally, if you've got thick skin, I'd tell you to just jump into 1v1s. If you get wrekt, so be it lol, because honestly, the worst case scenario is you lose to a total asshole, and thats it. The game will end, and there'll be no other consequences.
If you need help starting there's some beginner guides here as well that could help you out. I would say that if you can beat hard ai, you're in a decent spot to start against real players.
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Keep practicing and you'll get the hang of it
Msg me on steam if you want some arranged teamgames or anything.
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3v3 and 4v4 are chaotic and differ a lot from 1v1 and 2v2 (and i believe 1s and 2s are more balanced than 3s and 4s), so i would suggest you 1v1 and 2v2.
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When playing - try to pay attention to enemy unit timings (especially vehicles) so you could prepare counter for them RIGHT BEFORE they hit the field next game.
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Shock Rifles/Guards Motor for Soviets
Fort/Breakthrough for OKW
Any Tiger Doc/Jaegar Armor for Ostheer
Infantry/Airborne for USF.
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The AI techs linearly and will build units other than the best available, hence sending out M3s and T70s when the enemy has Panthers out
It does however harass very well
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Just bear in mind that pacing changes between 1v1 and 4v4 so your build orders and strats for the 1 won't work too well in the other
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