The only people scared of demo's for Axis are the usual crowd AKA TAB, Katitof, ect.
they would be cool with this if relic gives Soviets a weapon package for the scripts
Posts: 440
The only people scared of demo's for Axis are the usual crowd AKA TAB, Katitof, ect.
Posts: 3103 | Subs: 1
This sentence doesn't make any sense. USF has a fraction of the munition sinks Ostheer and OKW do and you yourself said we see few demo's from them.
Posts: 4951 | Subs: 1
they would be cool with this if relic gives Soviets a weapon package for the scripts
What? No. USF has weapon upgrades like Ostheer and OKW but up to two, static MG upgrade like Ostheer, pintle guns like Ostheer on their medium (though less overall on their tanks) which cost 10 more, and some units that are walking munition bleeds to function in addition to a bunch of smoke abilities (none of which are free).
REs: If you're using them in combat regularly, you're using suppressive volley 'cause it's not like it does damage.
M20: Armour skirts and if it lives long enough, it exists for placing AT mines.
57mm: If it's at least a PIV, the 57mm needs to chug AP shells.
Stuart: Basically the only thing really good about it is has a bunch of abilities (which are a bit poor themselves but that's another story).
Major: If you're using him as something other than a retreat point, you're using his (mostly horrifically overpriced) call-in abilities.
Additionally, Rifles' vet basically requires munition spending to be useful, as they get less accuracy from vet 3 than other combat infantry while gaining a large decrease of their abilities' cooldowns.
Posts: 440
With Ostheer/OKW the munition sinks you have are basically 100% required. You have to get medics, you will have to make a large amount of use of grenades, you need to have shreks, you need to give your Obers LMG34's. Ostheer relies on munitions to effectively operate at all stages of of the game. The reason the fuel to muni conversion is so powerful is it takes away one of Ost's biggest limiters.
Posts: 3103 | Subs: 1
With Ostheer/OKW the munition sinks you have are basically 100% required. You have to get medics, you will have to make a large amount of use of grenades, you need to have shreks, you need to give your Obers LMG34's. Ostheer relies on munitions to effectively operate at all stages of of the game. The reason the fuel to muni conversion is so powerful is it takes away one of Ost's biggest limiters
Posts: 17914 | Subs: 8
Alex has got a point, many a time katitof you have posted arguing when axis was getting nerfs that they didn't need anything to help compensate. How is giving axis (the more munition starved factions at that) access to demos so bad? Nobody is really getting nerfed in this hypothetical situation, so why all of a sudden do we need to buff allies for axis getting demos?
Minesweepers being required to lay demos and given to every faction along with perhaps a 3 second timer upon detonation, and perhaps a cost decrease to 75 munitions IMO would be the best option. Or just be given to ostheer. Not okw, which imo you'd see the least from them due to their munition consumption+muni penalty.
Posts: 80 | Subs: 1
Posts: 17914 | Subs: 8
Posts: 4951 | Subs: 1
yes, but don't you think you are not really helping your cause with statements like this? Given your logic, OH/OKW might not use demos even if they are available
You're basically telling me USF will win without throwing grenades, buying MGs, armour skirts, using smoke, buying mines, or buying the weapons that is literally a design point of the faction. Everyone spends munitions a ton outside of commander abilities aside from Soviets when they aren't using Guards. Some use it in a far more linear manner than the others, but they're going to use it because you kinda have to win the game.
And I just you about USF units that are gigantic munition sinks, right? And not from one upgrade, constantly to use them at all. Only the Major out of all of them have much of a purpose without spending.
If something is too strong, its getting a nerf to bring it in line with the other armies in the first place, so why anyone in his right mind would compensate for nerfs?
If you compensate for nerfing overpowered stuff, you create another overpowered stuff.
If you're giving away tools of X army to Y army without giving something from Y to X you CREATE another imbalance.
Imagine now USF getting ost sniper clone, because why not? USF doesn't have a sniper and they suffer greatly from fighting against one, so why shouldn't they have a sniper of their own to "balance" this out?
Does that sound fair? Because in my book, it doesn't sound fair at all and is a plain stupid. Just like alexes proposal.
Posts: 80 | Subs: 1
"attack argument instead of player" which is exactly what I did, so I literally have no idea what you're up to Pag.
Posts: 17914 | Subs: 8
Posts: 207
Posts: 1194 | Subs: 1
Posts: 2280 | Subs: 2
Permanently BannedDemos need to be changed, .
Posts: 1225
Posts: 1740
Posts: 344
Posts: 500
Posts: 1705
Posts: 670
Teching for the demo is not going tochange the situation. It will simply delay it a bit, that's all. It will not stop it from wiping your squads.
I would be for maybe lowering the damage to non squadwipe-levels and adding surpression that automatically pins a unit so you'll have to retreat it. Change the cost accordingly.
59 | |||||
7 | |||||
2 | |||||
2 | |||||
137 | |||||
55 | |||||
26 | |||||
23 | |||||
10 | |||||
6 |