1 Zis can force back a stug E if its in the right spot at the right time all game otherwise smart players can keep it alive with its quite frankly amazing dps and and wiping with the new cover rework.
Can you please read my post again, where are you keeping your at guns? sleeping in base? if you know there's a light vehicle going around you'll keep your AT guns near the majority of your units over where major engagments are about to happen, sure the stug-E could be somewhere else harassing, but since it can't cap you don't lose map control from it, and the ost can't really win engagments at that stage of the game without using it so it that's the case it's a victory for you.
you make it sound like the stug E (or any early vehicle for that matter) are completely nullified the second you have an AT gun. While against other narrow minded players who drive strait up the middle at all times (classic blob from forward retreat point mentality) their Stug E gets driven back all the time because the Zis never really has to move.
Yeah, I guess AT guns aren't an hard counter to vehicle especially light vehicle right? I suppose we should stop making AT guns because they do absolutely nothing to stop vehicles from destroying your infantry right?
Seriouly please, an AT gun can't chase and kill a vehicle, especially a light one, this is absolutely true (although there cases where it can) but it's also the best deterrent in game to ALL vehicles, with the exception of heavy tanks, in which case though, multiple AT guns will still do their job flawlessy, that said, the stug-E isn't a T70 or a vehicle with a turrent, it can't strafe kite an AT gun so yes, the Stug-e effectivness is highly diminished by an effective usage of AT gun(s), like I said, you should always have 1 covering your major engagments;
2 at a 6cp stage of the game should be enough to cover all the map unless you are splitting your troops in more than 3 groups (where a group is rappresented by 3 inf units capping different sectors of a zone and a zone is defined by north/center/south).
Lets say the stug E comes out and you have an AT gun, he might run into it, but also he might know where it is and can use it to counter harrass on the other side of the map. Even from the front infantry can screen for it unless you are hiding behind the Zis which of course it'll get wiped.
I would like to see replays of you effortlessly keeping the Stug E from doing great things, it would sure do you more credit and be highly informative to the top 10 players
See above, I'll try to get some replays if I get any good game, but usually my games as allies end in less than 20 minutes since that if you play propely with allies you can't lose.